unfa, to godot
@unfa@mastodon.social avatar

@reduz

Hey, Juan!

What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

https://github.com/godotengine/godot-proposals/discussions/9646

According to @clayjohn professional physics programmers quoted $200k or more to fix this.

CC: @godotengine

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
kkarhan, (edited ) to gamedev German
@kkarhan@mstdn.social avatar

#Poll: for those using #Unity3D to make #Games (#IndieDevs but also everyone else):

Since #UnityEngine seems to really make absurd pricing structure changes, what are your going to do?

:boost_requested: :boost_ok: :boost_animated:
@godotengine @defold
@GameFromScratch
#IndieDevelopers #IndieGames #GameDevs #plzBoost #tech #Software #GameEngine #GameEngines #Development #Games #GameDev #Developers #Windows #Linux #macOS #ConsoleGames

kkarhan,
@kkarhan@mstdn.social avatar

@jennzycos depends...
I know are working on for @godotengine and I'm shure thy already have something. Whereas @defold seems to offer -alike sleek integration already.

Tho I may be incorrect...

Needless to say both work quite well and have their advantages and strongpoints.

And for some using may even be the better option...

It certainly depends on the game, genre, studio/devs & budget.

kkarhan,
@kkarhan@mstdn.social avatar

@maow_tty @godotengine @defold AFAIK, was specifically founded to make that possible and do the integration whilst also complying with the 's of the Platform Owners and only providing said integration to Developers that have been licensed for said Platform.

fuchsiii, to random
@fuchsiii@oxytodon.com avatar

Finally someone whos take on this is not "Everything is fine, wont affect me or any of you. If my game hits that threashold I will happily pay any fees and sacrivfice my firstborn. Now buy my unity courses!"

The Ugly Reality of Unity's New Runtime Fee

https://www.youtube.com/watch?v=GWIHpTY2vsM

kkarhan,
@kkarhan@mstdn.social avatar

@fuchsiii I hope that so many will pull the plug on and go with and espechally as seems to now offer official and support for all 3 major platforms...

Fenreliania, to unity
@Fenreliania@mastodon.gamedev.place avatar

If you have been using #Unity and you wanna jump ship to the nearest competitor, #GodotEngine is gonna be your best bet. The structure of a project isn't exactly the same, but it's similar enough that it won't take long to adjust.
Below, I'll give a few tips and talk about pain points you might run into, to help you try it out properly, and make an evaluation. #GameDev

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania the only.disadvantage I see is that has yet to be able to provide a similarly-easy pipeline to offer .

supposedly does however...

But @GameFromScratch and others are way more versed in that and whilst easy console support is nice, most that want to put something on , or the and may never need it...

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania yeah.

It's mostly a issue to some extend, but since it's MIT-licensed that is somewhat mitigateable and was founded specifically to provide this as a commercial option whilst funding the core engine development and backporting stuff that isn't covered by 's like ...

https://www.youtube.com/watch?v=Qt-ZYAoapvU

So I do hope that they'll be able to fill that gap like did where the platform holders just provide a "license key" to unlock their .

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania So I'd rather expect to make that integration happening with a sort-of toolchain similar to : Thus they as a can comply with all the and the Platform Owners demand - just like Unity today.

Console manufacturers usually just provide and providers with to make their stuff work, they rarely invest into that themselves outside 1st party / inhouse exclusives.
https://mastodon.gamedev.place/@Fenreliania/111055557143905673

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania How good or bad this works depends on how much a Platform Owner wants on their :

None of the 3 big Platform holders are obligated to support .

And never even attempted to turn the into a to begin with...

But with the on , and a bit on the chances are good however for them to get something worked out.

vintprox, (edited ) to godot
@vintprox@techhub.social avatar

Community Forums were made read-only by a new owner.

At May this year, the previous owner of GCF @TwistedTwigleg has burnt out and tranferred the ownership of forum to @cybereality. Andres was granted all the permissions needed due to his enthusiasm. In the middle of this week, zie suddenly created an exhaustive post accusing to be a scam.

Now, I'm not going to peel the layers of threads and subthreads of this incident for you, so better read for yourself.

https://programming.dev/post/700247

🧵 1/3

vintprox, (edited )
@vintprox@techhub.social avatar

The sheer fact that Community Forums got closed off because of some disagreements and confusion of the successor around / and promises of the massive project... I'd argue it is not as disappointing as the feeling of being betrayed for not giving away red flags before this whole debuckle even started to pan out.

If you make a in a sense of place where different points of view are brought up, you should know better than to make a controversial post, lock it and pin it. Same difference with legit issues that were locked without any sensible resolution in issue tracker for yet another project.

🧵 2/3

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