#HowToThing#011 — Creating a WebGL2 multi-pass shader pipeline using https://thi.ng/webgl to simulate 2D Cellular automata on the GPU. Here we use the classic Game of Life (yawn! ), but the setup allows for easily configurable rules/outcomes...
Learnings of the day thanks to @alia shader jam : pow(x,y) in glsl is undefined if x < 0. Even if y is a positive int or float without floating part, it will works on macos , but not on windows. L.O.L. #glsl#shader
Tonight, 20h00 London Time, the @FieldFX folks organise a #Shader Jam . It's Open to anybody and with the modern technology, you can join adhoc whne you want. Just ping to get connection detail and prepare your Bonzomatic ! #glsl Watch here : https://www.twitch.tv/FieldFXDemo