MenacingMecha, 21 days ago to random left the game running for a bit
left the game running for a bit
MenacingMecha, 15 days ago menu -> game, using hump.gamestate this top-level FSM workflow is what game engines are sorely missing! this would eliminate a lot of headache in #y2roll ! video/mp4
menu -> game, using hump.gamestate
this top-level FSM workflow is what game engines are sorely missing! this would eliminate a lot of headache in #y2roll !
video/mp4
MenacingMecha, 28 days ago to gamedev following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible #screenshotsaturday #gamedev #GodotEngine #n64 #y2roll video/mp4
following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible
#screenshotsaturday #gamedev #GodotEngine #n64 #y2roll
MenacingMecha, 4 months ago to random today on #y2roll dev: wrote some tests for validating menus, and then what should've been a 10 minute cosmetic change to a level has turned into "oh shit some update somewhere broke how I exported levels" so overhauling my setup to nix
today on #y2roll dev:
wrote some tests for validating menus, and then what should've been a 10 minute cosmetic change to a level has turned into "oh shit some update somewhere broke how I exported levels" so overhauling my setup to nix
MenacingMecha, 6 months ago to gamedev bug-fixing find i want to believe 👽 #screenshotsaturday #gamedev #GodotEngine #n64 #y2roll video/mp4
bug-fixing find
i want to believe 👽
MenacingMecha, 7 months ago to random coincidently somehow only scheduled saturday's #y2roll clip on tumblr so rescheduled for this sat do NOT look at https://www.tumblr.com/menacingmecha in the meantime, don't even think about it
coincidently somehow only scheduled saturday's #y2roll clip on tumblr so rescheduled for this sat
do NOT look at https://www.tumblr.com/menacingmecha in the meantime, don't even think about it
MenacingMecha, 8 months ago to gamedev Made some minimap changes to help keep the player icon visible when there's a lot of tall and/or obscuring geometry in a level #screenshotsaturday #gamedev #GodotEngine #n64 #y2roll video/mp4
Made some minimap changes to help keep the player icon visible when there's a lot of tall and/or obscuring geometry in a level
MenacingMecha, 1 year ago to gamedev working more on goal animation #screenshotsaturday #gamedev #GodotEngine #n64 #y2roll video/mp4
working more on goal animation