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Craigp, to random
@Craigp@mastodon.social avatar

Randomly wandering the back alleys of animated shorts on YouTube.

GOBELINS is an interesting group. Half their shit I hate, half their shit I love. Here's one I loved:

https://www.youtube.com/watch?v=jKh-DP89FPY

khfr,
@khfr@mastodon.social avatar

@Craigp You do realise Goblin is not a group, but a french animation school? They just share the students graduation films.

Craigp,
@Craigp@mastodon.social avatar

@khfr Nope! That explains a lot.

Craigp, to random
@Craigp@mastodon.social avatar

Every few weeks I think about a setting where the writers introduced a fascinating piece of lore late in the story that completely invalidates everything about the story and then just... never acknowledge it.

"Whoops, accidentally made our entire story the worst possible story we could have told in this setting. Lol. Lmao. Nobody will notice."

Or - and here's an idea.

Or you could tell A GOOD STORY. One your setting amplifies and supports.

Craigp,
@Craigp@mastodon.social avatar

Games with publishers seem to universally choose whatever the weakest possible story is, with the status quo being the ideal.

It's really, really boring.

If you want a real threat, a real enemy, guess what. There's one down the road. It wears a badge and kills anyone that calls for help.

teamonkey,
@teamonkey@mastodon.social avatar

@Craigp Another reason I like the Culture books. The status quo is egalitarian and utopian and boring; the most interesting stories are about the dirty manoeuvres needed to maintain it.

Craigp, to random
@Craigp@mastodon.social avatar

Watched a man eat a common thing in exactly the opposite way I do, and now I'm caught in the existential dread of knowing that one of us is a fuckin' idiot and not being sure which.

Craigp, to Unreal
@Craigp@mastodon.social avatar

Ugh, I finally decided to grab some assets from the shop (free ones) and I can't figure out how to put them in a project.

The only way it seems I can is to "create a project" based on those assets in the Epic Games Store Shopfront (unrealenginetab), then manually export every fuckin' asset to a format I can import somewhere else.

fractalus,
@fractalus@mastodon.social avatar

@Craigp Create the project, load it up, select all the assets you're interested in then right click -> migrate and pick your other project content folder

Craigp,
@Craigp@mastodon.social avatar

@fractalus So that is the only way, it's terrible.

Every time I update the engine, I have to spend hours upgrading the content library projects.

Craigp, to random
@Craigp@mastodon.social avatar

Yesterday, I talked about the idea that player crafted goods in an MMORPG could give visual shows depending on how players created them. For example, eating a sandwich would have a kaleidoscopic particle effect representing the ingredients and prep.

It'd be something the players could control, not just a few canned options. So even if the stats are the same, you get different experiences.

Especially if you can see other people's, and if you do course-based meals, drinks, whatever.

SO...

Craigp,
@Craigp@mastodon.social avatar

If this month released the new Tropical Joys locations, that comes with a bunch of new paints, some new materials for brushes, maybe a new canvas material, and so on.

Those can all be used to paint the "same picture". The result will look the same (aside from maybe a small palette tweak) and will have the same stats.

But you can have an entirely new experience looking at it, because the new paints and such have different effects and progressions attached to them.

Craigp,
@Craigp@mastodon.social avatar

Obviously the same thing is true of sandwiches and novels and whatever else.

Craigp, to random
@Craigp@mastodon.social avatar

Are there any real slick practices for assembling small first person town scenes? It seems like a slog and curving roads are real fragile.

Craigp, to random
@Craigp@mastodon.social avatar

Ugh, the smell of gasoline in my house. Thanks giant truck and yesterday's rain.

Craigp, to random
@Craigp@mastodon.social avatar

Watching a little old lady slowly start wobbling across the street because the light turned red. Screw the brain damaged traffic engineer that designed this light to turn red for one second before turning green again. I presume they enjoy screams and horns.

I hate this engineer so much and i will kick their shins if I ever meet them.

Craigp, to random
@Craigp@mastodon.social avatar

I was thinking about player-created experiences in MMORPGs, and I was thinking about food.

Obviously you can't really make players taste what you're cooking, and you don't particularly want to have highly variable statistical effects...

But what if when you ate, you got a lightshow "representing" the taste of the food?

Depending on how the player crafted the food out of what, you get a different show. And it's algorithmic: the players can shape it purposefully.

Craigp,
@Craigp@mastodon.social avatar

I think you could do the same thing with, say, art.

If the player paints a painting and hangs it on a wall, anyone that goes near it sees it "reach out" with effects that grow and swell if you hang out nearby.

Again, the effects depend on the player's choices and resource use while crafting the art.

Paintings can be hung in houses freely, so you can create a lightshow as players walk down a hallway, each painting reaching out in turn.

Craigp,
@Craigp@mastodon.social avatar

Obviously this can be reduced or hidden depending on options menu settings, but the point is that we can allow unique player content without allowing unique stats for player-crafted items by having non-stat uniquenesses.

Preferably in a form where players have a lot of control over nuance and progression, so they can really express themselves uniquely.

Craigp, to random
@Craigp@mastodon.social avatar

Forget INTJ or scorpio or whatever personality test nonsense you've been told. The real test is how you interact when you need to talk to someone but there's a language barrier.

Craigp,
@Craigp@mastodon.social avatar

Brought to you by "Spanish-only man has seizure in front of English-only man".

No real trouble, no help beyond a hand up was needed.

Certainly no fucking cops.

Craigp, to random
@Craigp@mastodon.social avatar

It's 2 PM and I can't think of anything more to test.

The firmware still screws up in the field. I can't make it screw up locally no matter how aggressively I tweak things.

INnnnnfuriating.

Craigp, (edited ) to blender
@Craigp@mastodon.social avatar

Edit: nevermind

question: is there any way to have two identical skeletons with identical bone names in one file?

This shit where Blender automatically renames every bone and every vertex group in the duplicate breaks every game engine on the planet.

obsurveyor,
@obsurveyor@mastodon.gamedev.place avatar

@Craigp Not sure what you mean. You can have two Armatures with the same bone names in a blend file. The Armatures have to have different names but the bones' names can be the same. When I duplicate an Armature, I do not get different bone names. You couldn't have the same Bone names for the same mesh with two Armature modifiers because the vertex group names have to be unique.

Craigp,
@Craigp@mastodon.social avatar

@obsurveyor Yeah, I don't know why it wouldn't work in the first place, I just tested it and now it's fine.

Craigp, to random
@Craigp@mastodon.social avatar

It's fun when someone is good enough at animation that you know a character's awkwardness is a characteristic instead of artistic limitation.

Craigp, to random
@Craigp@mastodon.social avatar

Ohhhhhhhhh. He stole Scarlett's voice because he saw a movie where she voiced a hot AI assistant.

Nearly all this nonsense is like that. That's the level of genius we're dealing with. The whole thing is driven by an absurd obsession with fiction.

datarama,
@datarama@hachyderm.io avatar

@Craigp Or, as I've said elsewhere - they did. They may be fucked-up robot cultists who want to make the AI that dumps humanity.

Craigp,
@Craigp@mastodon.social avatar

@datarama Most religions believe in some kind of ascension.

Craigp, to random
@Craigp@mastodon.social avatar

When VCs drive a company out of business, rather than saying the company "is going out of business", we should say the company "was vivisected".

Unity is being vivisected, for example.

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