@Craigp@mastodon.social avatar

Craigp

@Craigp@mastodon.social

Green energy day job, game dev / design talks & tutorials at night.

Youtube: https://www.youtube.com/channel/UCFL6-QAPmuin1iXUY1MEe0g

He/him

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Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

Me and 1neila1 made a weird experimental golf-like platformer-like, which you can get for free on itch

https://www.youtube.com/watch?v=G6s7YX2DFO0

Download: https://nifflas.itch.io/xenosphere

DemocracySpot, to random
@DemocracySpot@mstdn.social avatar
exocomics, to random
@exocomics@mastodon.world avatar

oh no here comes the buns gang

peggycollins, to art
@peggycollins@socel.net avatar
carlosgarciac, to random
@carlosgarciac@mastodon.social avatar
Rachelburch, to photography
@Rachelburch@mastodon.social avatar

Saddle bridge near Combestone tor this week

Sophie, to random
@Sophie@dice.camp avatar
freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

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johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Ahoy! picoSYNTH is out on Steam today! 20% launch discount!

Make silly tunes and crunchy beats!

https://store.steampowered.com/app/2949300/picoSYNTH/

video/mp4

kottke, to random
@kottke@mastodon.social avatar

Tracing the history of emoji, surprisingly, back to the 80s. “Once you accept that emoji existed in the 1980s, more things come to light.” https://blog.gingerbeardman.com/2024/05/10/emoji-history-the-missing-years/

danmccullough, to nature
@danmccullough@mastodon.social avatar

Last year, we learned our porcupines do not like getting their paws wet. So my wife built them a little stone bridge to cross the 1 inch deep trench 🥹 They seem to have mastered it! Anything to not get wet. Even if they’re already soaked from the pouring rain…

17 second, black and white trailcam footage of a beefy porcupine lumbering down an old path to an 8 inch wide trench that carries water from the forest to the brook. It approaches cautiously, check the stones that have been placed as a bridge, and slowly walks across. The video is taken in the middle of the night and it is raining.

GlenBourgonjon, to gamedev
@GlenBourgonjon@gamedev.lgbt avatar

A little overview of how Aqua Mundo looks at the moment 🌊
(it's a waterpark tycoon game inspired by classics such as Rollercoaster Tycoon 1 and 2!)

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mythologyandhistory, to philosophy
@mythologyandhistory@mas.to avatar

Did you know that road design included features?

In the ruins of , you'll notice small white stones interspersed with the large paving ones along the extensive roads.

Those white are 'cats eyes', i.e. gems that have a single line of inclusion of crystals of another mineral inside.

Upon light reflective on them (from the ), they enable the walker to see that they are still on the right path!

https://youtu.be/74n6TgXbgAQ?si=56oPfp7mG1ENxflN

tom_schultz, to gamedev
@tom_schultz@mastodon.gamedev.place avatar

The 13th annual Boston GameLoop returns August 3rd!

GameLoop is a user-generated unconference, meaning YOU get to pitch and vote on the day's sessions! Attendees range from local indies to folks from studios like Harmonix and Epic, Rockstar, BioWare, and Bethesda. A full day of sessions, breakfast, lunch, and a swanky t-shirt all for $50. We think it's a pretty darn good deal 🧐

https://www.eventbrite.com/e/boston-gameloop-2024-tickets-865099996377

sheepfilms, to random
@sheepfilms@mastodon.social avatar

As it's been 20 years since I made the original, I thought I'd recreate my "Monitor Slapping" GIF. Except now I'm slapping myself through time....

A man sitting at a computer, being slapped by a hand coming out of the monitor. He reaches in and slaps a younger version of himself on the other side of the monitor

Tattooed_Mummy, to random
@Tattooed_Mummy@beige.party avatar
Rekkert, to StarTrek
@Rekkert@mastodon.social avatar

Decided to modify my existing USS Yeager corridor set (first image) to create a corridor for the USS Cerberus.

Still in progress, of course, but you can compare the first two images and see the different style I'm going for with this one. Besides adding more details, I've still got to replace the lift with a different style.

USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.
USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.

Rekkert,
@Rekkert@mastodon.social avatar

Recreated the turbolift graphic from the Prometheus, but on the Cerberus colors for the lift. I also modeled the handrails and the remaining corridor panels.

A view down a corridor and into an open lift in the distance
A view down a corridor curving towards the left in front of the camera

emmxyzzy, to VintageOSes
@emmxyzzy@mas.to avatar

Do you like MS-DOS games? Are you somehow able to tolerate female Australian accents?
Well, do I have the video for you!

https://youtu.be/27uoMSQUU6Q?si=BZaVjuxFQJx5GbOQ

highergeometer, to random
@highergeometer@mathstodon.xyz avatar

Oh, cool. Determinants in Japan in the 17thC

"Seki’s approach to “concealed” problems includes a combination of operations he refers to as “interchange” and “cross-multiplication” (kōshiki and shajō, respectively), which effectively involve extracting a determinant. Seki reportedly shared this method in 1683."

https://www.nippon.com/en/japan-topics/c12801/

18+ Bobbins, to random
@Bobbins@bobbinsrobots.com avatar

System Sock

hennige, to random
@hennige@mastodon.online avatar

Dont worry! I look after your garden.
A treat now and again would be helpful 🙂

hootalex, to random
@hootalex@mastodon.social avatar
johncarlosbaez, (edited ) to random
@johncarlosbaez@mathstodon.xyz avatar

@TruthSandwich got me interested in the vibrational modes of bells. They're not harmonics with frequencies 1, 2, 3, 4, ... times the lowest frequency: they're much more complicated! That's why bells sound clangy. This chart shows how they sometimes work.

The lowest frequency vibrations are called:

• the 'hum' (the lowest frequency)

• the 'prime' (with frequency roughly 2 times that of the hum)

• the 'tierce' (roughly 2.4 times the hum, so a minor third above the prime)

• the 'quint' (roughly 3 times the hum, so a major fifth above the prime)

• the 'nominal' (roughly 4 times the hum, so an octave above the prime)

and so on. If you think these names are illogical, join the club! One reason it's tricky is that the loudest vibration is not the lowest one: it's the 'prime'.

The numbers I just gave you should be taken with a big grain of salt. They really depend on the shape of the bell, and you'd have to be great at designing bells to make them come out as shown here. It's not like a violin string or flute, where the math is on your side.

This quote helps explain the chart:

"Modern theory separates the modes of vibration into those produced by the "soundbow" and those produced by the remaining bell "shell". The bell vibrates both radially and axially and the principal vibrational modes are shown in the diagram together with their classification using the scheme proposed by Perrin et al. This scheme consists of the mode of vibration (RIR - Ring Inextensional Radial, RA - Ring Axial, R=n - Shell driven), the number of meridians (where “m” is half the number of meridians) and the number of nodal circles (n)."

Starting to sound like orbitals in quantum mechanics!

(1/3)

Craigp, (edited ) to random
@Craigp@mastodon.social avatar

Treating myself to an awful game.

I want you to understand how awful this game is:

If you don't turn vsync on, you can't move. Framerates over 60fps cause the inputs to glitch out.

That's right, "hold RIGHT control to run" is not the worst thing about these controls.

Update: This thread GOES PLACES. 🧵

GlitchyZorua, to VintageOSes
@GlitchyZorua@wetdry.world avatar

THIS IS NOT A DRILL
JUST GOT OFFICIALLY OPEN-SOURCED

HOLY SHIT

https://github.com/microsoft/MS-DOS

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