@YoSoyFreeman@mastodon.gamedev.place
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YoSoyFreeman

@YoSoyFreeman@mastodon.gamedev.place

Neurodivergent indie dev and artist from Spain who works mostly with Godot, Blender and Material Maker.

Linux user and open source enthusiast.

Core Contributor at https://mastodon.gamedev.place/@liblast

Fighting chronic depression.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

YoSoyFreeman, to random
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I have to get out and take some fresh air. I been working in character controllers in Godot since Godot 3.x and i can say that every single problem i had then is still there now, plus a bunch more.

I don't see the core problems being addressed or even talked about and is really sad.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

There is a lot of good people in Godot, but the biggest problem since the first version with 3D has been physics, lightmaps and lightprobes. Those were the problems in the very first Godot version with 3D and those are the biggest problems now.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@SirLich

After a year of testing this is the message i posted in the post about jolt physics: https://github.com/godotengine/godot-proposals/issues/7308#issuecomment-1845120120

76 upvotes, no answer at all.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@supernovafiles @SirLich Thank you! but i think that just having a project lead with a clear vision of what is needed to provide a good developer experience would be enough!

There is no need to hire me, i tried really hard to help improve the sliding algorithm and other issues but seems like the only way would be to go and launch myself to various months of porting all of this myself with the high chance of being ignored or rejected.

Right now the velocity does not even represent the velocity.

YoSoyFreeman,
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YoSoyFreeman,
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@supernovafiles @SirLich Lets say you want to do anything more than the most simple possible movement.

You will soon notice than velocity does not get updated vertically at all. If you move against a ramp and now your velocity is almost vertical, all the vertical motion is lost because is actually never computed in first place.

So you are expected to use get real velocity. Get real velocity is as i said a particle approach that will cause all kind of problems.

YoSoyFreeman, to godot
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I think i'm gonna cry. Sliding along polygon edges in . The legends were true. It is possible.

video/mp4

YoSoyFreeman, to godot
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Hi! I need your help to make a decision.

So, my character controller does NOT slide down, but it can still do it because move and collide allows the body to move outside the motion vector. This means that, no matter what you do, anything in Godot can and will eventually be displaced laterally because of pure vertical motion.

In past versions i fixed this by also creating a custom move and collide... But it makes things so much more complex.

Do i keep trying to push for a fix?

YoSoyFreeman,
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Or do i assume is not going to be fixed and re create that part too? Honestly, i would like to not have too. But i think is been a year since i first reported this issue as one of the main ones with movement in general and showed how it will break ANY sliding algorithm and not even a discussions was born out of it.

YoSoyFreeman,
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To show you what i mean:

video/mp4

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

About move and collide, stutter and getting stuck:

video/mp4

YoSoyFreeman, to random
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YoSoyFreeman, to random
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All the night expended trying to make linux mint, Ubuntu and pop os work with two displays respecting the Xorg configuration instead of the broken scaling implemented by Ubuntu.

All i found are post and post of people with the Same problem being answered to not use the monitor or buy another one.

All of it because Ubuntu decided to pretend it supports fractional scaling with it doesn't.

I honestly understand why Nvidia kept its own control panel and driver.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

I really can not believe ill have to work with a quarter the space because canonical decided to break the x11 session in the last days of x11.

Gnome: We don't support scaling. It causes uncountable problems.

X11: we don't support scaling. It causes uncountableproblems.

Ubuntu: i will force fractional scaling even if you disable the feature, making your smaller monitors a blurry mess of unreadable text and make sure you can not use the proper tool to fix it.

alternativeto, to random
@alternativeto@mas.to avatar

System76 has announced updates to its desktop environment, COSMIC, as it's approaching alpha. The update includes a new app store, app theming, simplified window movements, expanded global settings, OSD implementations, a new Tasks app, and much more.
https://alternativeto.net/news/2024/4/the-cosmic-desktop-environment-is-approaching-alpha-with-many-improvements/

YoSoyFreeman,
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@alternativeto

Hi webpage, Cosmic is written in Rust, not JavaScript :D

YoSoyFreeman, to random
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WAIT, THE NEW ABOMINATION OF A YOUTUBE LAYOUT IS GONE

i think it finally happen. Google made an interface so worse than before than not even they could handle it. It was too much power.

Old Youtube layout is quietly back.

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

YOUTUBE I BEG YOU STOP TRANSLATING EVERYTHING WITHOUT MY CONSENT

I know the two most spoken languages in the world, i will ask yiu when i need translations. I don't need you doing REALLY bad tittle translations.

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I installed vim.

I felt confident. I known how to close vim.

I opened help to learn more.

I don't know how to close help.

I can't find help in help about exiting help

Cry

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I'm still alive, in case somebody cares. Please, take care of yourself and the people you love.

YoSoyFreeman, to random
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Hello @soller ! I'm going back to POP_OS! After some time and seems like the broken panning in X11 that was added by the ubuntu fractional scalling patches is here too, so i can not set my 4k display to render a crisp 1080p because the virtual desktop ignores the panning at 1080.

It is the fractional scaling what broke it, even if it is disabled.

There is a way to disable all fractional scaling code so monitors work as expected?

Have nice day!

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@raptor85 @soller Thank you! but no luck :( My guess is that, because the way this work is by treating the smaller screen as a big one, is interfering somehow with my manual setup in which i do the opposite... even if it is disabled

YoSoyFreeman,
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@raptor85 @soller

Hi! Gnome does not have fractional scaling on x11, is the ubuntu patch that broke the panning in all ubuntu derived distros. Using vanilla gnome and the nvidia control panel it takes like 20 seconds to downsacle the 4k to 1080P crisp. I checked the bug reports i did 5 months ago in Gnome, ubuntu and mutter and they all say is each others fault. But the thing is that it works fine if is not ubuntu derived. I had this setup in fedora and previously to the patch, in ubuntu too

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@raptor85 @soller

The "fractional scaling" under x11 is an ubuntu thing. It takes away the control you have over how your desktop is handled to make it "easier". But if you don't want the hard coded behavior... good luck.

YoSoyFreeman, to random
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I don't have money for college and integrating into a classroom is really difficult for me. I want to improve my skills to pass the direct admission test for a high school, or at least improve as much as i can trying.

The cheapest plan is a year, which is 109 Euros without taxes. The monthly subscription is 16, which would be 192 Euros.

my brilliant profile is public, you will be able to verify that i indeed spent the money on it and that i will be really active.

https://ko-fi.com/yosoyfreeman/goal?g=0

YoSoyFreeman,
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@kris This is for helping me refresh and upgrade my basic math and algebra so i can go directly to the direct access test and access public college without having to do the 4 courses in between. If you pass that test, you are proving you have high school level, regardless of your prior formal education.

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