@YoSoyFreeman@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place avatar

YoSoyFreeman

@YoSoyFreeman@mastodon.gamedev.place

Neurodivergent indie dev and artist from Spain who works mostly with Godot, Blender and Material Maker.

Linux user and open source enthusiast.

Core Contributor at https://mastodon.gamedev.place/@liblast

Fighting chronic depression.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

Why there is no translate button in mastodon.gamedev? i would like to understand more people :(

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I been looking to get a degree in game development, but even if if i do first and second courses and third and fourth courses i can't still pay the matriculation u_u

If the government finally process my disability i will be able to have scholarship.

I'm going to start studying the access test to university, so i can skip Bachiller and a grade.

I'm doubting between picking the areas i know i already could pass, or picking something that is challenge.

Because anxiety is a factor

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

BTW, as an autistic person i hate to have to spend any future money in a degree which results in final projects with a quality that i would not even show on mastodon :)

Game dev degrees here are less about learning how to create games and more about "This is a 3D model. It is used to represent shapes. This is a texture. This is unity. Please, for the end of the month try to make a cube with textures and import it on unity"

Real case of a friend of mine

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

This is so funny, the super chad terraria developer is giving more money to Godot than Google xDDDDDDDDDDDDDDDDDDDDDDD

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I have 2 eggs and half a lettuce for the rest of the week. If you can support me with 4 dollars i could buy 12 more eggs and have something to eat during the week. (My mother is working 500 km away right now)

I wasn't able to give my family barely nothing this month or cover the expenses of my food, and the few money i saved for myself i spend it on medicine for the flu.

Its the end of the month and i don't want to put more financial pressure on my family.

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I think web devs are WAY more used to swap languages, we game devs usually spend a decade working with the same thing xD

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@SirLich

Sorry. Yes, i know. I usually do, but i didn't thought there was a lot of connection between my messages. I'll try to do it more often :)

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

@Codeberg Hi! The "Delete repo" bottom does nothing :s

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I'm powerless now

image/jpeg

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

Godot volumetric clouds test

video/mp4

YoSoyFreeman, to godot
@YoSoyFreeman@mastodon.gamedev.place avatar

I can not believe what i'm going to say but guys, we have all the new sliding stuff + FEATURE PARITY WITH GODOT!

Stop on slopes, stop on ceiling, constant speed, snapping and block on wall working like a charm!

The character feels smooth, responsive, and i can not find any stuttering or sliding!

Is been a couple of hundreds hours of work but Hey, seems worth it!

I just have to make the code cleaner.

I'm closer to release!

You can support me here: https://ko-fi.com/yosoyfreeman

#godotengine

video/mp4

YoSoyFreeman, to gamedev
@YoSoyFreeman@mastodon.gamedev.place avatar

This is starting to take a lot of shape. The behavior is more refined each day.

Here is the first test controlling it. The code is one line for acceleration and one line for friction.

There is no snapping yet, the body is snapped to the floor because of 10 times the gravity, still is able to move up and down and constant speed.

Edit: was 100 hundred times the gravity lol

Please, consider supporting me here: https://ko-fi.com/yosoyfreeman

video/mp4

YoSoyFreeman, to godot
@YoSoyFreeman@mastodon.gamedev.place avatar

Hi! you had problems with Godot CharacterBody3D or have experience in physics and want to help? we are going to open a tracker this week about issues related with motion and collision response. Please, write me!

Share this if you can! it would be really cool to have more people looking into this <3

#godotengine #gamedev #indiedev

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I have a serious question

How did mario 64 computed grabbing on ledges and terrain bumps?

YoSoyFreeman, to gamedev
@YoSoyFreeman@mastodon.gamedev.place avatar

Some movement test in a grey block map i did today to relax.

The character still can stick to walls sometimes, because i'm preventing the godot bug that creates magic speed, but this feels like an actual game.

This is played with a gamepad BTW.

video/mp4

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

Excuse me?

YoSoyFreeman, to godot
@YoSoyFreeman@mastodon.gamedev.place avatar

Creating a fully functional character controller from scratch with the new character system I'm building.

It comes with a set of components that will interact between themselves with a custom interface node that also allows the world to communicate with those components.

Full framework for heavy modifications, new character types, custom character components.

All with editor preview and without needing a character collision shape.

Joypad support

video/mp4

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

BTW, I been using Godot Jolt since it appeared and did my best to find issues, bugs, or anything problematic that could prevent its adoption into Godot. Jrouwe and Mihe worked do an excellent job making sure the workflow keeps moving forward.

At this stage most of the problems that i had with jolt are no longer there, and they even fixed or helped fix some Godot issues that had an effect on physics too.

So, moving forward, all my asset will be made for jolt.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

So this is my personal reminder to all of my followers to do it now.

Go and download Godot jolt. Test it, have fun and implement it on your projects.

Godot physics is not maintained and is incapable of providing stable results, so take my word in this and start now.

You find some issue? Nice. Do a PR.

Lets make a bit more of work together to make Godot Jolt official happen soon!

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

Okay, hear me out. I did all crazy stuff in Godot, and the tool is working like magic.

BUT I BEEN TWO DAYS LOOKING FOR A WAY TO GET THE PATH OF A NODE.

I NEED THE ABSOLUTE PATH OF A NODE!

i DONT want the relative path, or the path from another node!

I WANT THE FULL PATH!

I'm making a warning system, and i need to tell the user which node in which saved scene had the error!

I need something like //test_scenes/test_scene_1/scene.tscn/character_controller

But i cant.

Help, please?

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@memoriesin8bit

Hi! thank you! but as your edit says, that will not tell the user where the problematic scene is located on file system...

I thought like NodePaths were the easiest part of Godot? I'm crying a little bit

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@memoriesin8bit @tracefree

Thank you both! Julian gave me a nice solution here: https://mastodon.gamedev.place/@julianvos/111957724708050381

And yeah, i think it should be a built in way. I mean, even lots of built in warnings won't tell you what is causing the warning, so debugging is extremely painful.

Maybe is PR time.

I ain't gonna sleep ever am i

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@memoriesin8bit @tracefree

I can't rest i'm Liblasting so hard right now. 🦇

We are going trough a full rewrite of the project and is my intention to be an extremely good example to follow and show what Godot is capable of.

I'm the gameplay programmer this time and the lead and co founder are working hard on networking!

Is our intention to be as helpful as possible and seeing that our reach has grown i want to be extremely careful with the work provided.

Next release is a full new game.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@memoriesin8bit @tracefree

A version of the tech I'm building for @liblast will become an standalone asset for character controllers that totally modify the built in Godot behavior without using any plugin or singletons!

Is the result of all this years of my using Godot to create modernized version of classic powerful yet simple controllers inspired by quake!

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

Since today there is no longer a safe mainstream browser to access the internet as Mozilla has confirmed our fears and will focusing on bringing AI to the browser instead of making it... usable.

I defended Firefox with my teeth for years, but I been saying Mozilla is the one to blame for the current internet situation a long time.

I can tolerate an inferior experience for the sake of defending a better web.

I can not do it if it contributes to it's destruction.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@schrottkatze

i kind of like gnome web xDDDDDDDDDD

Jokes aside, yes, that's why I'm worried. Mozilla has a social responsibility. I truly hope I'm wrong and they are really the company that will finally teach the world how AI should be use... But that's a huge jump of faith...

Have a great day! 👾

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • kavyap
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • tacticalgear
  • khanakhh
  • Youngstown
  • mdbf
  • slotface
  • rosin
  • everett
  • ngwrru68w68
  • Durango
  • megavids
  • InstantRegret
  • cubers
  • GTA5RPClips
  • cisconetworking
  • ethstaker
  • osvaldo12
  • modclub
  • normalnudes
  • provamag3
  • tester
  • anitta
  • Leos
  • lostlight
  • All magazines