@bentomn@hachyderm.io
@bentomn@hachyderm.io avatar

bentomn

@bentomn@hachyderm.io

app, web backend lately. #GameDev has-been. enjoyed #PostgreSQL. #infosec voyeur.

he/him in Oakland, California
Cover photo shows a fountain pattern in firework powder by Cai Guo-Qiang from the movie Sky Ladder (2016)

This profile is from a federated server and may be incomplete. Browse more on the original instance.

bentomn, to random
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Tiny Glade Developers on Bevy, Proceduralism, Publishers & Cozy Games
https://80.lv/articles/exclusive-tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games/

bentomn, to random
@bentomn@hachyderm.io avatar

Long read on the state of Mexico by a Nat Sec oriented politics editor. Has “hugs not bullets” worked?

‘The Most Important National Security Issue Facing America, With the Least Amount of Attention’ - POLITICO
https://www.politico.com/news/magazine/2024/06/01/us-mexico-border-drugs-immigration-00160725

bentomn, to random
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“Notice [to consumers] is a fiction if it means having to sift through hundreds of thousands of pages of privacy policies. Consent cannot be meaningful when consumers don't have information to actually make real choices and they are forced to live their lives online as the digital economy becomes more and more entrenched in our everyday lives, including our lives at work.”

A top FTC official on the consumer privacy message the agency is sending to industry
https://therecord.media/ben-wiseman-interview-ftc-data-privacy

bentomn, to random
@bentomn@hachyderm.io avatar

Circle is a C++20 compiler with a Rust-inspired borrow checker.

Circle offers an incremental adoption path to safety efforts for existing code, that needs to be hardened against use after free.

Below is a podcast with the author of the Circle compiler.

Circle is a single author effort to influence industry and standards groups for an incremental safety story for legacy C++.

There are also links to the project and videos, after the jump.
https://mastodon.social/

techno_serf, to random
@techno_serf@sfba.social avatar

So I created this account during the great bird site exodus. About that time I also came to the conclusion that I am a transgender woman. I have kept that part of my life private to varying degrees since. Most of my activity on mastodon has been in the bubble of trans people who have built a mostly safe space in the Fediverse. It's really wonderful. This account I used mainly for boosts of stuff my cis followers (not that I have that many followers) might appreciate. This was my closeted account.

Today I came out at work, LinkedIn, and now here. This is no longer my closeted account.

My name is Claire and I am a transgender woman.

bentomn,
@bentomn@hachyderm.io avatar

@techno_serf Hi Claire, always good to hear from you.

bentomn, to running
@bentomn@hachyderm.io avatar

“I had this whole theory. You know how Norwegian threshold training is so ‘in’? I was like, this basically is threshold training because the only thing [the doctors] tell you is, ‘don't get your heart rate over 85%.’ [..] I'm glad I kind of tempered it. I didn't actually do double threshold, but we did a lot of threshold work…”

Kate Grace's Comeback From Long COVID, Having A Baby, Injuries And Becoming Self-Coached To Give Herself A Shot - CITIUS Mag
https://citiusmag.com/podcast/citius-mag-podcast-kate-grace-2024

bentomn, to random
@bentomn@hachyderm.io avatar

Reading about companies planning ad networks based on payment data streams, has me thinking of all those how to opt out privacy notifications.

Monetizing data exhaust as ads, or licensed data pools for ml ingest, should come with guard rails for certain kinds of firms we trust with our transaction data.

It’s a Wild West for data processing, outside of the EU.

rcr, to running
@rcr@mastodon.online avatar

Question to the running community:

My favourite person has been using a polar watch for a couple years.
She went running 3-5 times a week, around 10k or sometimes more. She always run the speed that felt comfortable for her - not very fast, but she could run 2-3 hours if needed.
10 weeks ago, she programmed a polar pro running program for a half marathon. She has been following it closely doing slow Z2 runs/walks, and the required runs with Z3 and Z4 intervals.


1/3

bentomn,
@bentomn@hachyderm.io avatar

@rcr @bomkatt 2nd this. When I went looking for any science on max heart rate, found it’s almost entirely a fiction used by doctor offices. Trained athletes regularly exceed those suggested levels, operating closer to what 20-30 year olds might do. Most of the watches take a percentage of whatever age based max heart rate you choose. As a trained age 40+, 10+ beats on a watch was fine. Also, the chest straps are more accurate. The watches can be 3-5% inaccurate which may explain part of it.

bentomn, (edited )
@bentomn@hachyderm.io avatar

@bomkatt @rcr Yes that’s a safe assumption when getting into shape.

The high end of beats is your anaerobic race pace in short bursts.

For me the take home with heart rate zone based training is to learn how to use your energy over the length of your run.

If you dig into athletic performance, older people that kept training have these higher heart rate ranges similar to people years younger. It’s fascinating, and might explain part of your friend seeing a need for a higher range.

bentomn,
@bentomn@hachyderm.io avatar

@bomkatt @rcr Older trained athletic people can’t return to the HR of running teenagers. But they regularly do hit HR peak bursts that exceed the age based max heart rate level that is programmed into gadgets.

bentomn, (edited ) to random
@bentomn@hachyderm.io avatar

“There's no denying the cursed allure of doomscrolling and shitposting, but in her upcoming book, writer Katherine Cross asks: what is posting really all about? What, if anything, is it good for?

Below is the introduction to Cross' book Log Off: Why Posting and Politics (Almost) Never Mix, coming out June 4” - Aftermath

https://aftermath.site/log-off-cross-intro

bentomn, (edited ) to random
@bentomn@hachyderm.io avatar

“I had a stack of great games I’d wanted to dig into before the end of the year. [..] Restless scrolling through my Steam library brought They Are Billions back to my attention. Five minutes later, I was launching into my first game. “I’ll just mess around in there until I figure out what I really want to play,” I told myself.

For months, I found myself playing it whenever I had a few loose minutes.”

Billions and Billions Served, Hundreds of Hours Burned - Remap
https://remapradio.com/articles/they-are-billions-burning-hundreds-hours/

bentomn, (edited ) to random
@bentomn@hachyderm.io avatar

“INR’s small size means that analyses are written by individuals, not by committee, and analysts have fewer editors and managers separating them from the policymakers they’re advising. That means less groupthink, and clearer individual perspectives.”

Why the State Department's intelligence agency may be the best in DC - Vox

https://www.vox.com/future-perfect/351638/the-obscure-federal-intelligence-bureau-that-got-vietnam-iraq-and-ukraine-right

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?

These days crunch feels like a “feature” of game industry:

  • yes, by market cap we are definitely one of the biggest video game companies.

  • but even within it, your choice is to either crunch to meet increasingly difficult deadline;

  • or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.

Are the 90s’ crunch different?

bentomn, (edited )
@bentomn@hachyderm.io avatar

@bitinn It certainly felt like that was always the deal with games companies, regardless of size. Some of it is due to hitting a shared schedule with commitments of funds to marketing efforts. Some of it is due to timing the target hardware cycle. Some of it is down to creative and technical drive to finish what you started. Cutting scope works, and yet many teams struggle to make smaller games.

bentomn,
@bentomn@hachyderm.io avatar

@bitinn yeah, in hindsight it was more experienced project managers on shorter schedules that used this skill of cutting scope the most. the bigger projects had budget, and so someone was saying yes to everything. it didn’t always ship, but you certainly tried every option on the path to ship, which could make for long drawn out difficult efforts.

bentomn, (edited )
@bentomn@hachyderm.io avatar

@bitinn no longer in the industry, so cannot comment on current practices.

Looking back at “EA Spouse” as a touchstone, we should remember that studio shut down. The tactics used were not successful long term. The game they made was tied to licensed IP and a movie release. The design scope was in some ways larger than typical for the genre at the time. There are probably a few more lessons or patterns there, if you could get people talking, or dig up the after project notes.

bentomn, (edited )
@bentomn@hachyderm.io avatar

@bitinn For context for the people finding this thread, this was the outcome of “EA Spouse” at the time. Certain levels of artists and programmers became eligible for overtime. There were changes to deadlines, and stock programs. Didn’t find any after project notes, however there are a few interviews to reread for project details. https://www.gamedeveloper.com/game-platforms/programmers-win-ea-overtime-settlement-ea_spouse-revealed

bentomn, (edited )
@bentomn@hachyderm.io avatar

@bitinn Matt Paprocki was able to get some on this project to talk on background for this piece for the Washington Post in 2020. This appears to be a good piece. https://archive.is/2020.12.08-044541/https://www.washingtonpost.com/video-games/2020/12/03/battle-middle-earth-crunch/
Discussion on Reddit https://www.reddit.com/r/Games/comments/k99g89/battle_for_middleearth_exposed_the_stresses_of/

bentomn, to random
@bentomn@hachyderm.io avatar

Using a search box these days is like that song and dance number from The Producers, “It’s Springtime for AI on the Internet.”

Imagine anyone left responsible mumbling, “Quick, let’s get out of here before they kill us”, as they head for the exits.

Surprise twist: audience prefers shit posts over facts, query volumes rise, more popular than ever.

bentomn, to random
@bentomn@hachyderm.io avatar

Nobody Has The Time To Play All These Excellent Video Games - Aftermath
https://aftermath.site/indie-games-pc-2024-may-hades-2-little-kitty-1000xresist-manor-lords

bentomn, to random
@bentomn@hachyderm.io avatar

Long-time Staffers At RPS, GamesIndustry.biz, VG247 Surprised By Layoffs As IGN Buys Network - Aftermath https://aftermath.site/ign-gamer-network-eurogamer-gamesindustrybiz-layoffs

mikeyp, to random
@mikeyp@hachyderm.io avatar

I’m happy that I bought the iPad Pro for myself, but after trying out the current iPad lineup at the Apple Store last weekend, it’s hard to imagine why a regular consumer would need anything more than the cheapest base iPad.

bentomn,
@bentomn@hachyderm.io avatar

@mikeyp They are good as browser, social media, and some find drawing and markup with pen which seems good too.

I find I don’t play many games on them, which has always surprised me.

Mini Metro is great for my interests. Teens found free to play Genshin Impact. I get FOMO just thinking of the App Store, and then leave without trying anything new. Odd dynamic.

bentomn, to random
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bentomn, to random
@bentomn@hachyderm.io avatar

“the decision to have two leaders is not something the business has done before”

PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs | GamesIndustry.biz https://www.gamesindustry.biz/playstation-names-hermen-hulst-and-hideaki-nishino-as-its-new-ceos

bentomn, to random
@bentomn@hachyderm.io avatar

“more games to Xbox and PC”

Square Enix plans to ‘aggressively pursue’ multiplatform game releases - The Verge https://www.theverge.com/2024/5/13/24155604/square-enix-multiplatform-games-xbox-pc

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