brihuang95,
@brihuang95@sopuli.xyz avatar

Imagine whining about how people prefer to play good games that work on launch.

Blackmist,

Also releasing on PC first is practically unheard of. It’s usually the afterthought platform if it gets a release at all.

Syo,
Syo avatar

Yeah, to the OP in the posted tweet... I did put a lot of thought into it. If a game that's just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.

Don't come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.

FadoraNinja,

From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

SpiderShoeCult,

So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.

Whatever happened to companies learning from other’s successes instead of trying to keep others down?

MysticKetchup,

The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game

SpiderShoeCult,

My bad, I have interpreted it as apologetic for the people yelling at Larian for ‘ruining it’ for everyone.

I agree that we should not expect this sort of quality from everything, after all Gauss’ curve applies universally and this is quite far from the mean as I see it. We would just maybe like… less shite.

But it’s not like Larian are the first to raise the bar. I remember the days when Blizzard was an awesome company. Then I remember Bethesda being awesome. Now it’s Larian on the spotlight. I may not have followed the news back when the others were good, but I don’t remember such attitudes around as mentioned in the original post, to basically discredit instead of leaving it alone.

MysticKetchup,

I mean, we didn’t have nearly as much social media back then and a 24/7 news cycle that causes random tweets to be blown up into IGN articles. I think the initial tweet was just a random thought that got spun way out of proportion

CosmicCleric,
@CosmicCleric@lemmy.world avatar

It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Unions.

Aviandelight,
@Aviandelight@mander.xyz avatar

That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.

hglman,

They want money and everything else is ammo to use in that pursuit.

SeatBeeSate,

Why are people pretending baulders gate is the only high selling game with no microtransactions as of late? Off the top of my head Elden Ring and Tears of the Kingdom both released in the last year or so, no microtransactions or dlc as of now.

Madison_rogue,
Madison_rogue avatar

They’re not. Most of the videos and articles I’ve read specifically mention Elden Ring and TotK as other examples.

dustyData,

How does it go?

I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I’m not kidding!

Asafum,

I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I’m ok with as long as we get quality results and the team is treated well.

I follow star citizen though so I could be the weird one here lol

squaresinger,

And then you need someone to foot the bill for all that. Preferrably ahead of time.

That’s kinda how lucky Star Citizen got, but that’s not a business model you can replicate a second time.

Asafum,

That’s a valid point. As long as there’s a publisher and investors we’re more than likely never going to see what I suggested, I kinda forgot star citizen is what it is because it’s funded by us.

It’s always the same crunch time for employees and rushed buggy products to feed the investors from “AAA” corps. Hope we can push for some positive change :/

NotYourSocialWorker,

I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.

Sylver,

But when it works, when that day comes, we’ll make a hell of a lot of money for the shareholders! Isn’t that nice?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

At some point, people figured out that during a couple of weeks of mad rush right before a deadline, if you’ve got committed, well-rested employees who know they’re going to get a rest afterwards, they tend to be much more productive than they normally are. Some bad managers only paid attention to part of that, and determined that eighty hour weeks are more than twice as productive as forty hour ones, and intentionally started inducing crunch. They somehow didn’t notice that the third week of crunch is only about as productive as a regular week, and after that, it’s way less productive as everyone’s exhausted. Combine this with the fact that people with management knowledge tend to flee from the games industry rather than to it, and you end up with the software engineering industry’s least effective managers running things with easily debunked dogma.

squaresinger,

The main differences with Star Citizen are that it’s

  • Funded in advance
  • Funded by people who have no say in how the product/company should work
  • Massively overfunded

This means, CIG has no pressure to ship soon or even at all (if the project fails, they have no liability). They also have nobody telling them what to with the money. They have already made their profit.

I am not knocking CIG for this situation, but if you put it like this, it’s easy to see why for each CIG out there, there are tens of thousands of games on crowdfunding sites that either

  • Failed to raise funds
  • Failed to get a decent company/legal structure running with the money they raised
  • Failed to actually ever deliver anything in an usable state
  • Are just pure scams

So as a general business model rather than just an insane stroke of luck, I don’t think this is a good option.

A business model that only earns money after release (like the classic publisher-funded development model) is bad for the obvious cash-grabby and buggy reasons, but at least it consistently delivers games. Contrary to the “earn money before you start development” model that is enabled by crowdfunding, which in general does not deliver games.

In my (not very educated) opinion, early access is probably the best middle ground. You start off with little initial funding required, but by the time you turn to the crowd, you already have a working prototype and company structure. That makes it much more likely for the game to eventually be released in a full version. This option obviously comes with its own downsides as well, but many of my favourite games have been small studios or even individuals who use early acces to fund development.

dustyData,

Dreaming of riding an army of unicorns to battle.

Notyou,

Does this include Hollow Knight? Because I want more of that. I can’t wait for Silksong!

BreadstickNinja,

Hollow Knight is the definition of “Rockstar-level nonsense for scope”

I can’t believe the large majority of it was made by two people. I have 70 hours in that game and still have a couple things I haven’t beaten yet.

Also cannot wait for Silksong!

Alterecho,

I think that one (HUGE) part of BG3’s success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn’t an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.

AceCephalon,
@AceCephalon@pawb.social avatar

Yeah, I agree with that similarity to Warframe’s level of developer interaction.

Sure, in the past they’ve been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.

But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.

CheeseNoodle,

And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.

rich, (edited )

Meanwhile:

Jan 2022: “Heres xenoblade 3, an absolutely gigantic single player game, no microtransactions, pushes the console to it’s absolute limit, Monolithsoft at the top of their fucking game. Announced today, out in september.”

April 2022: “Lol, it’s now out in july. Enjoy.”.

Baldurs gate is fucking sweet, but let’s not act like it’s a unique occurance in AAA gaming.

Rouxibeau,
  • psych
UsernameIsTooLon,

Xenoblade 3 is a Nintendo exclusive. Baldur’s Gate is unique to me because a game like this hasn’t clicked with me since Dragon Age Origins.

Gullible,

That waifu/husbando enslavement game was AAA??

rich, (edited )

No, that was 2. That mechanic and plot point doesn’t exist in 3. 3 has very little, if any, fanservice, most due to its dark subject matter (infinite war, limited lifespans)

And yes, AAA. It cost multiple millions, hundreds of staff working on it, hundreds of hours of VA including notable UK talent (Jenna Coleman, etc), a fully orchestral soundtrack by Yasunori Mitsuda recorded in multiple countries, and the game itself pushes the switch to breaking point. It absolutely counts and is considered by Nintendo as one.

There’s loads of other examples of decent single player experiences without bullshit, this one just came to mind first. And I hope Baldurs Gate’s success brings more like these

cvozbosher,

This isn’t a pissing contest and no one is acting like this is unique. We saw the same excitement for the last 2 Zelda games, God of War, Spiderman, Elden Ring etc. (post more examples, I don’t pay as much attention to the industry anymore so I’m sure I’ve missed a bunch). Let’s celebrate them if that’s what you’d like to see more of. They’re all awesome and they all add to the evidence that there is a large population that still want to experience games this way.

Ilandar,

no one is acting like this is unique.

Yes actually, they are. That’s the entire reason this debate began; some developers claimed that Baldur’s Gate 3 is a unique occurrence and should be treated as such, rather than an example of a AAA video game meeting the expectations of consumers.

I think that was the point the person you replied to was getting at: not only is it completely fine for consumers to have these expectations, but it’s actually not even as rare as these developers are making out. There are other examples of AAA development studios and publishers who aren’t engaging in blatantly anti-consumer practices, so the ones that do really have no excuse.

rich,

That’s a bingo

My example was just the first that came to mind. But like baldurs gate, you can tell the amount of care and passion that has been put into it. And it’s a AAA title no matter whether people think otherwise due to it being a Switch exclusive (admittedly, I only play switch games nowadays on my PC emulated in 4k60fps but still…)

Ilandar,

Yeah it’s a great game. Monolith and the Zelda devs constantly knock it out of the park with these huge titles.

the_post_of_tom_joad,

Ugh, totk can’t break 30fps on my computer. What’s your rig?

rich,

i9 9900k @ 5ghz, WD black 1tb nvme, RTX 3080 12gb, 32gb ddr4 ram, win10

I get 60fps in totk

accideath,

botw and todk are fps limited to 30fps by default due to their physics engine being tied to the framerate. There are workaround/hacks though to get them running smoothly in an emulator. (At least there is for the wii u version of botw in cemu, I’m not quite up to date with switch emulation but I’d be surprised if there wasn’t)

the_post_of_tom_joad,

I know of the hacks, my pc is just incapable of running it. After install i think i got 60fps, sometimes, if i looked at the ground. :)

funkless_eck,

"what funding?"is a dumb question. all companies have funding. especially software. very few companies legit started in a basement and progressed to international status relying purely on profit and loss sheets.

Akrenion,

It is not when replying to the comment. There was no funding for being a dnd game. They are simply lying for their point.

theodewere,
theodewere avatar

you are ignorant.. you don't understand what he's talking about.. they are both talking about VC funding.. that means Venture Capital, which you did not know.. for some reason you are here being ignorant and loud about something you do not understand..

funkless_eck,

Larian recieved debt funding to found in 2009, late stage VC in 2011 (presumably to offset loan repayments), recieved ongoing support from Arkafund VC and has crowd funded every year 2013–2019. Tencent bought 3006 shares for 30% stake in either 2020 or '21 (not sure exact date).

sadreality,

You ain't wrong but why so smug?

Learn some tact if you are actually looking to educate people

theodewere,
theodewere avatar

maybe it's important, but i appreciate your feedback.. it's good for the discussion..

NuPNuA,

The OP intimated they received funding from WotC to make the game. They didn’t.

caseofthematts,

Just as an FYI, the user who posted “what funding?” Works for Larian; director of publishing.

dmmeyournudes,

Just ignore the day 1 DLC.

AlteredStateBlob,
AlteredStateBlob avatar

What day 1 DLC? The Deluxe edition cosmetic stuff?

dmmeyournudes,

That’s called a micro transaction, yes.

ObsidianBlk,

Even excluding the cosmetics, this DLC includes the soundtrack. I haven’t purchased it myself (yet), but I’d imagine that a soundtrack to a game with over 200 hours of cinematic would be rather extensive (again, I have not seen it, so I don’t know). Even if it’s only 30 to 40 minutes of music, at $10, that’s at least on par with the cost of most albums anywhere else. I feel it’s got to be more than only 30ish minutes of music, though, so, for the album alone the price seems legit.

OrgunDonor,

Just to add more information about the sound track, it is 43 tracks in both MP3 and WAV formats. The runtime of those 43 tracks is 2:26:57.

SCB,

That’s a courtesy for people who didn’t pre-order but want the dice cosmetic. It was originally a pre-order exclusive but they changed it when asked to.

dmmeyournudes,

“no additional purchases” their words, not mine.

SCB,

This is a really stupid hill to die on my man

dmmeyournudes,

they’re the one making the claims, not me.

SCB,

But you are the one tilting at this windmill.

AlteredStateBlob,
AlteredStateBlob avatar

Just clarifying what you meant. I thought I missed something. DLC to my mind is like... an extra race or somthing a bit more relevant than purely cosmetic stuff. Not going to argue semantics here, fair enough to call that a micro transaction and it's certainly DLC.

dmmeyournudes,

“no additional purchases” their words, not mine.

AlteredStateBlob,
AlteredStateBlob avatar

I'm not even disagreeing with you and that quote didn't show up anywhere in this thread? But alright, you do you.

dmmeyournudes,

the developers made the claim.

mojo,

What one of those items prevents you from having enjoyment in the game? You just start with a lil cool cosmetic cape. It’s not a battle pass.

stillwater,

What’s the transaction?

Neato,
Neato avatar

$10 purchase for soundtrack, dice skin and some DSO2 cosmetics that everyone who bought the game in early access gets. This allows everyone else to purchase.

stillwater,

So if you don’t get the soundtrack, there’s no transaction?

joe,
@joe@lemmy.world avatar

You consider DLC a microtransaction?

Edit: Maybe I’m just too old, but I thought microtransactions were something you get prompted to purchase while playing the game. Is that no longer the case?

Nipah,
Nipah avatar

Microtransactions are 'small' purchases made in a game (or via some kind of store that allows you to buy stuff to be used inside of a game).

DLC is any additional downloadable content that is not included with the game (so something like a day 1 patch wouldn't be considered DLC, I'd say).

All microtransations are DLC, but not all DLC are microtransactions, generally (before someone comes along with some kind of physical microtransaction or something I guess)

I personally just view microtransations as anything that isn't 'playable content'. So buying a mount from an in-game store would be a microtransaction, while buying an expansion wouldn't be. Map packs kind of blur the line in this instance, because one could argue that they're essentially 'world cosmetics', but its a hard and fast rule and not something I'd try to enforce as a law, ya know?

joe,
@joe@lemmy.world avatar

It’s clear that there are multiple different definitions that people have for “microtransactions”. I think it’s safe to assume that larian has a definition similar to mine. No time in the game that I’ve noticed did I get prompted to buy the DLC. In fact, I didn’t buy it; it seems early access people got it for free.

Neato,
Neato avatar

It's the soundtrack and some DSO2 cosmetics that everyone who bought the game during early access got for free. They're selling it to everyone else for $10.

Technically it's DLC, not MTX as MTX almost always entails individual purchases of items, usually in-game. It's more of a Collector's Edition than anything. That no one seems to care about, even the people who detest predatory practices.

dmmeyournudes,

There are items with in game power in that bundle.

Neato,
Neato avatar

Do you mean the Mask of the Shapeshifter? That allows, once per long rest, to change appearance to another random character. Effectively a Disguise Self cast.

There's also the dagger that's 4-7 weapon. But I replaced that before I even dealt with the goblin camp. There's so many magic items I wasn't worried about it.

The biggest coup is the hat and cape. They offer no bonuses but they look so fly I'm probably never taking them off.

Tag365,
@Tag365@lemmy.world avatar

And they’re staring to have Battle Passes have multiple tiers of cost such as in Call of Duty: Modern Warfare 2 and NBA 2K24. What’s next? Multiple battle passes at once like in the free to play Monster Legends? In $69.99 priced games? Where the battle passes cost at least $19.99 per month?

stephenc,

Now if they’d just make it an actual game rather than a story-heavy romp that should have been a movie instead. BG has always aspired to be a Western version of a JRPG, and it’s terrible.

I don’t celebrate mediocrity.

Twelve20two,

Is it actually mediocre tho?

seejur,

It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.

AAA games developers absolutely have those resources and even more, so yes, they should have all of that.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Remember fellow gamers, you hold the power of the purse, you get the final vote with your wallet.

If some studio head or developer manager tries to tell you that you have to accept micro transactions and such, just say no thank you, and move on.

There are plenty of other games from other good studios out there for you to give your hard-earned money to.

icepuncher69, (edited )

Dont say no thank you, give them the middle finger and tell everyone to not buy it

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Dont say no thank you, give them the middle finger

You could also do both, for that slightly comedic type of reply. Keep them guessing.

TheObserver,
@TheObserver@lemmy.dbzer0.com avatar

Who are these people? Seems like some randos if you ask me.

timdave,

“what funding?” Bro you’re kidding right?

They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.

James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.

Madison_rogue,
Madison_rogue avatar

They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.

They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.

DaBabyAteMaDingo,

Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?

alertsleeper,

I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.

2K is huge and they always make NBA2K decent/good but full of terrible microtransactions

Nintendo is huge and look at Pokemon Scarlet and Violet.

Reportedly, Wizards of the coast made around 1.3billion in revenue, while EA made around 7billion, and Activision-Blizzard made around 1.5billion.

I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.

Kolanaki,
@Kolanaki@yiffit.net avatar

Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?

He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.

alertsleeper,

What does my answer have to do with that? I’m answering the post that I actually commented on, which says the game is great because:

They had BUCKETS of funding from wizards of the Coast

I’m saying others also have similar or bigger amounts of money and don’t make a game like this.

Remmock,

I hear tell that the “bro” is on the dev team, so he may know a thing or two.

chickenwing,

People have been saying this game is exciting because of the lack of mtx, but it seems to me that any big rpg gets a lot of attention. Eldan Ring got similar praise last year. Bioware was making these kinds of games fairly consistently about a decade ago and then stopped to make shit like Anthem. It’s a design decision not a budget problem.

squaresinger,

Microtransactions come with specific challenges. Specifically, you have to give the players a reason to pay them, and that’s usually done by making the game purpously worse for those who don’t pay.

Calatia,

Or the other trend these days, Wich is to remove content from the base game and sell it as dlc or just money-gate it even if it’s on the base disk/release.

Stabbitha,

“these days” that’s been going on for over a decade

squaresinger,

Yeah, but some of us oldies still remember the before times when we just had 35 Sims 2 expansions.

MountainBr3w,

I don’t necessarily believe this to be universal. I’ve played plenty of games with cosmetic mtx that I can absolutely play without the desire or need to spend money.

Stinkywinks,

Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that’s right, based on their releases, they have no shame.

killeronthecorner,
@killeronthecorner@lemmy.world avatar

He didn’t have anyone’s attention and he craves attention and now he has lots of attention, so I guess everything is coming up Milhouse as far as Shawn is concerned.

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