ILikeBoobies,

That puts it at “at least” 15 years after the last entry in the series

Hard to imagine it will have much of a fan base

d3Xt3r,

But Bethesda could very well release a Skyrim Extra Special Edition in the interim, and fans will lap it up, no doubt. Jokes aside, there are many large fan-projects in the works which fans are looking forward to, such such as OpenMW, Skyblivion and Skywind, not to mention more “normal” mods for Skyrim itself, so I doubt the interest in the franchise is going away any time soon.

millie,

To be fair, Baldur’s Gate 1 and 2 came out in the 90s.

ILikeBoobies,

I would have attributed it’s success to the success of Divinity and DnD

Nioxic,

30 fps on a not very good looking game full of bugs

Cant wait to pirate it

MJBrune,

I never get this stance. If it’s not worth paying for even on sale it’s not worth your time to play or pirate.

butter,

Disagree. It takes very little time to pirate something. Anything.

Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.

MJBrune,

Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.

I used to do that a lot and realized that most of the games I played weren’t worth my time.

Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.

butter,

I should clarify, I haven’t pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.

You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who’s addicted to gambling.

interolivary,
@interolivary@beehaw.org avatar

It’s like the gamer equivalent of hatefucking. I don’t get it either.

Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?

millie,

Why is everyone so worried about what other people play? Weirdly controlling.

MJBrune,

I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.

millie,

Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.

The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.

MJBrune,

preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.

noobdoomguy8658,

You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.

MJBrune,

Still doesn’t prevent you from giving developers money for their work.

noobdoomguy8658,

I’m actually not giving them shit because they’re salaried and have been (undner)compensated for their labor during the course of their employment. They’re not going to suddenly eat less if I simply don’t pay for the product - this is identical to watching a trailer of a game and then deciding that you’ll completely ignore the game; no purchase was made, yet no property was stolen, because the game is still intact. It’s not the same as coming to a store and stealing a copy, preventing others to pay for it and bring profits for the store.

MJBrune,

Again more excuses. It all depends on the scale of the studio. Lots of studios give bonuses and profits to the workers for them taking a smaller salary. Getting it for free means you likely would pay for it on sale just to check it out. Lots of the games profits come from lower sale prices. You are stealing because you would have paid for it in some way otherwise. You might argue you wouldn’t but we both know that’s a huge lie, if it’s not then it’s not worth playing at all.

noobdoomguy8658,

I’m sure you know better than I do what I’d spend money on to be so confident in your claim that’d I’d pick up on a sale Anyway. Not to mention that sometimes you just don’t have the option to purchase the digital product because the vendors aren’t selling it you, as is the case with some counties and companies.

Some practices also just don’t sit well with you and you’re basically voting with your wallet by not paying for the game.

As for the theft argument, let’s say you have an expectation that I should you give you a certain sum of money, but it’s just that, an expectation - like I promise to wire transfer you billions of dollars, plus some fees and taxes, but I never do; did I just steal from you? You have absolutely everything you had before, but didn’t receive the money you were expecting.

Or I made an identical copy of something you have and am now using it, too - you still have the original, though, you’re no worse off in any way because the original object is still cometely intact, and I would have never gotten it otherwise if it wasn’t for the identical copy that took you no effort. Did I take the original from you, i.e. stole anything from you?

MJBrune,

Listen, you’re going to make all the excuses you can to protect your mental state. It’s fine. I used to pirate almost every game that came out and then I realized what I was doing. You might or might not one day figure it out for yourself but at this point, you aren’t engaging in good faith.

I’ll leave you with a simple video www.youtube.com/watch?v=TM2R5xV3bbY think of it in the same vain as pirating a video game and you might see how artists aren’t able to continue living off of the games they make.

noobdoomguy8658,

Except I’m not profiting off the games I pirate, and neither does anybody else these days (hasn’t since 00s).

You don’t even see the dissonance in your arguments: you’re trying to tell me how bad it is and how nobody should pirate of they can’t or don’t want to pay, but the benefactors don’t get paid either way, but I case of the latter, we’re somehow not talking about ripping someone off; it’s a sale that’s not being made either way, and assuming that the people pirating the content would’ve bought it if it wasn’t for piracy is just wrong as evident by a lot of research done on the topic.

I still haven’t seen your arguments as to how exactly it hurts people outside not closing the deal that, again, wouldn’t have been closed anyway had piracy not been an option.

MJBrune,

it’s a sale that’s not being made either way, and assuming that the people pirating the content would’ve bought it if it wasn’t for piracy is just wrong as evident by a lot of research done on the topic.

That’s not true at all, the only decent study to suggest that was a self-reported survey done by the EU that has since been debunked.

corsearch.com/…/does-piracy-impact-sales-a-look-a…

Determined to make an objective inquiry, the researchers looked at 25 studies on the subject. Nearly 90 percent of these studies (22 out of the 25) found a statistically significant, harmful impact of piracy on sales.

Except I’m not profiting off the games I pirate, and neither does anybody else these days (hasn’t since 00s).

So first that isn’t true, people pirate games and stream/create videos of them to gain views which converts to monetization. Second, we can both agree you gain something. Does money have to be the thing you gain to see it as wrong or does enjoyment count as well? Or are we in such a monetary society that we must have monetary gain from work you didn’t make for it to be wrong?

Overall, the end of it is 1) even if you pinky promise that you wouldn’t have bought the game (the fact you would play it says otherwise because if you would enjoy it then it’s really a dollar price argument, which is covered by sales but ignoring that obvious flaw in your argument…) you 2) still end up contributing to a culture that makes it easier for people to get games for free. You can’t speak for all pirates and there are clearly many (90% of) studies showing that these folks are reducing sales numbers. 3) as we have seen just copying something can hurt something. This is why trademarks and copyrights even exist. It’s why the courts don’t stop at monetary gain. If you break copyright even for personal use, legally the copyright holder can come after you. Sometimes pirating produces an inferior copy of the game. People going to the pirated game to even judge it to see if they should buy the full game means the developers are hoping that the pirates didn’t completely ruin the binary somehow. Demos exist for a lot of games out there since Steam started Next Fest which features demos of games. Steam has a 2-week or 2-hour of game-time refund policy. The excuse of “I just want to check it out” for pirating is debunked.

So as a game developer, pay for our games. If you can’t afford it, message us. Give us insight into what is fair. If your region is unfairly priced, let us know! That stuff is automatic on Steam and sometimes really unfair. Price points can be adjusted until you can feel happy with your purchase. A lot of indie devs simply want people to enjoy their games fairly. After all, we all still have to eat.

noobdoomguy8658,

So as a game developer

Oh, now that’s the real culprit! That honestly explains a lot in this conversation and makes me see you less of a corporate ally for absolutely no good.

As for the “piracy le hurts” reports, I’m really not surprised that you were able to find these, mostly debunking anything stating otherwise. As if we didn’t live in the massively lobbied society where corporations and money-turners have much more leverage than anything else to manipulate the popular opinion on anything that “hurts” them, be it anything legit or simply perceived.

So first that isn’t true, people pirate games and stream/create videos of them to gain views which converts to monetization.

I don’t really know where you got that from, as any content creator that has any worthwhile numbers to make their monetization off of pirated content a problem, in fact, never mentions anything positive above piracy. Following your logic, though, are these content creators supposed to share their revenue with you if their content is based on your game?

Second, we can both agree you gain something. Does money have to be the thing you gain to see it as wrong or does enjoyment count as well? Or are we in such a monetary society that we must have monetary gain from work you didn’t make for it to be wrong?

By that logic, I can’t share games with my friends and family, because while they get some fun time, they pay nothing for the game. I’m sure that’s an absurd idea even in your books - consider every pirate my friend and family, especially when it comes to distributors and publishers I have zero respect towards. Sometimes a game is made using and promoting damaging practices, and while the game is good in its own merits, I choose not to support the developers or decision-makers monetarily.

While I’m at it, you seem to think that I just don’t for any games, like, ever, which I assure is not the case - I have a massive Steam library and some games I bought in EGS and GOG, many of which I deliberately bought as a thank you and a sign of respect only after I’ve played/beaten their pirated copies.

Demos, though, are still a minority. Starfield doesn’t have a demo, neither does Cyberpunk 2077, nor most (if not all) games that have prices so high that people even consider piracy in the first place. You strike me as a smaller developer that I may actually find during Steam Next Fest (love these, by the way, barely skip any), and you may provide demos, for which I say thank you, and it may even earn a purchase from me specifically; however, it still is an exception more than it is a rule these days.

If you have any games on Steam, I’ll be happy to check 'em out, either during a Steam Next Fest or otherwise. Most likely, you’re not charging an absurd amount of money on a bunch of lies and predatory practices, and if that’s the case, I won’t think twice about paying for a digital revocable ticket that I can only access via a single gateway (being Steam), but you won’t suddenly find yourself with less money if I simply choose to ignore your game, and you certainly won’t start losing money from your bank account if I download multiple copies for free or even make multiple copies of a legally purchased one.

But if you’re Bethesda, telling me that I can do impressive rounds of exploring in your game for dozens or hundreds of hours, or even months, or even years, but I have to pay at least $60 to enjoy the game… only to find out that this massive selling piece was a lie and once I’ve seen one POI, I’ve basically seen every POI of that type, down to enemy, object, and loot placement, yet you’re still going to sell me DLC(s) and expect the community to patch the game for free, then sorry (not sorry), I’m not going to spend any money on your product and make you think that treating your customers like that is okay in any capacity. Is it possible that I enjoy the game despite such flaws? Yes, but it doesn’t mean it’s worth the money for me, not now, not later, because it’s a predatory marketing strategy built on deceiving your buyers, and if you believe that pirating games hurts the companies that are supposed to receive the money, then I’m happy to pirate their games thousands of times to punish them for being absolute dickheads.

The reports and courts supporting those with the big wallets in this regard is identical to how climate change is still a prevalent problem that’s being put on shoulders of people like you and me, while oil and gas and tech and other industries get subsidies, leverage, and bail-outs from the governments.

MJBrune,

Oh, now that’s the real culprit! That honestly explains a lot in this conversation and makes me see you less of a corporate ally for absolutely no good.

I don’t really see anyone defending corporations for no reason. Everyone defends their own way of life or potential way of life.

As for the “piracy le hurts” reports, I’m really not surprised that you were able to find these, mostly debunking anything stating otherwise. As if we didn’t live in the massively lobbied society where corporations and money-turners have much more leverage than anything else to manipulate the popular opinion on anything that “hurts” them, be it anything legit or simply perceived.

I understand your point but that’s kind of a weak, non-factual way of debunking them which what I linked goes into details and facts.

I don’t really know where you got that from, as any content creator that has any worthwhile numbers to make their monetization off of pirated content a problem, in fact, never mentions anything positive above piracy. Following your logic, though, are these content creators supposed to share their revenue with you if their content is based on your game?

I’ve seen it with a few streamers, it’s uncommon but it happens. Now we are also seeing the rise of paid pirating platforms which are clearly making money off of others’ work as well.

By that logic, I can’t share games with my friends and family, because while they get some fun time, they pay nothing for the game. I’m sure that’s an absurd idea even in your books - consider every pirate my friend and family, especially when it comes to distributors and publishers I have zero respect towards. Sometimes a game is made using and promoting damaging practices, and while the game is good in its own merits, I choose not to support the developers or decision-makers monetarily.

Yeah, that’s absurd but the point is that clearly there is a line there and it’s not yours to draw. It’s the copyright holders. Some people offer Steam family sharing, being there physically or sharing a Steam account requires 1 copy of the game and can only be played by one device at a given time. That’s the line developers draw and it’s on us to determine how we want to share our artwork. I think that’s pretty fair. If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy.

While I’m at it, you seem to think that I just don’t for any games, like, ever, which I assure is not the case - I have a massive Steam library and some games I bought in EGS and GOG, many of which I deliberately bought as a thank you and a sign of respect only after I’ve played/beaten their pirated copies.

To be honest, I’ve met a lot of pirates who don’t buy a single thing. There are certainly lots of pirates who do not buy anything for whatever reason.

Demos, though, are still a minority. Starfield doesn’t have a demo, neither does Cyberpunk 2077, nor most (if not all) games that have prices so high that people even consider piracy in the first place. You strike me as a smaller developer that I may actually find during Steam Next Fest (love these, by the way, barely skip any), and you may provide demos, for which I say thank you, and it may even earn a purchase from me specifically; however, it still is an exception more than it is a rule these days.

Price is relative. I’d also think that demos aren’t a minority anymore by count but by AAA release, you don’t see many demos because they don’t need a demo. Most people will watch the marketing or gameplay videos and decide from coverage. The smaller indie developers (yes, like myself, I tried AAA for a while and felt like a cog, go figure) need demos to prove their game is worthy of a purchase and thus they feel to me that they’ve become more common. Although most multiplayer games can’t really have demos.

If you have any games on Steam, I’ll be happy to check 'em out, either during a Steam Next Fest or otherwise. Most likely, you’re not charging an absurd amount of money on a bunch of lies and predatory practices, and if that’s the case, I won’t think twice about paying for a digital revocable ticket that I can only access via a single gateway (being Steam), but you won’t suddenly find yourself with less money if I simply choose to ignore your game, and you certainly won’t start losing money from your bank account if I download multiple copies for free or even make multiple copies of a legally purchased one.

www.underflowstudios.com/games These are the games I’ve worked on. The Away Team: Lost Exodus is the one that I’ve made within my own studio. It’s likely to be so small to not even have a pirated version. You can buy it on Steam or Itch, DRM-free and with the majority of the code for the missions, characters, and textures in loose files to allow for modification. It’s completely DRM-free and in theory, you can buy it on Itch, and get a Steam key. Both versions will provide you with a game that’s just raw files. I choose to draw my line around consumers having a lot of freedom but I also respect those who don’t.

But if you’re Bethesda, telling me that I can do impressive rounds of exploring in your game for dozens or hundreds of hours, or even months, or even years, but I have to pay at least $60 to enjoy the game… only to find out that this massive selling piece was a lie and once I’ve seen one POI, I’ve basically seen every POI of that type, down to enemy, object, and loot placement, yet you’re still going to sell me DLC(s) and expect the community to patch the game for free, then sorry (not sorry), I’m not going to spend any money on your product and make you think that treating your customers like that is okay in any capacity. Is it possible that I enjoy the game despite such flaws? Yes, but it doesn’t mean it’s worth the money for me, not now, not later, because it’s a predatory marketing strategy built on deceiving your buyers, and if you believe that pirating games hurts the companies that are supposed to receive the money, then I’m happy to pirate their games thousands of times to punish them for being absolute dickheads.

I mean at that point why play it though? I figured you’d just see the gameplay videos and move on. Maybe you want to go in entirely blank? Honestly, and controversially I feel the same about a recent purchase I made, Red Dead Redemption 2. I played 26 hours and feels like I barely played 2 hours worth of enjoyable content for myself. That said, my friend’s dog did the mo-cap for the dogs in the game and it’s nice to see.

The reports and courts supporting those with the big wallets in this regard is identical to how climate change is still a prevalent problem that’s being put on shoulders of people like you and me, while oil and gas and tech and other industries get subsidies, leverage, and bail-outs from the governments.

I can’t disagree. You should always look at these reports and rulings yourself and form your own opinions.

noobdoomguy8658,

We’re getting really lengthy here, and while that was fun while it lasted, we’re clearly both set in our ways, so I’ll answer to only a few topics that don’t simply revolve our beliefs. I know we’re just going to back and forth, ultimately saying “I’m right, you’re wrong” anyway.

I mean at that point why play it though? I figured you’d just see the gameplay videos and move on. Maybe you want to go in entirely blank? Honestly, and controversially I feel the same about a recent purchase I made, Red Dead Redemption 2. I played 26 hours and feels like I barely played 2 hours worth of enjoyable content for myself. That said, my friend’s dog did the mo-cap for the dogs in the game and it’s nice to see.

You’ve proven my point by saying that despite having spent 26 hours playing the game, barely 2 of them were worth it, and no Steam refund is going to listen to your definition of the amount of hours that count for an actual refund. You had no demo to try, and no amount of gameplay videos is going to answer the questions like “How would I play the game?” and “How would I enjoy that?”; to a certain extent, demos don’t either, because they’re not a complete experience and complete experiences count, but they’ll definitely give you a much better feeling of whether you should spend your money on the game.

That’s one reason to pirate a AAA game: you know you might like it, but you don’t want to become a metric on another chart for the sharks to pat each other on the back and say “See? We did it! We were right! They bought the game!”, even if for a 0.001% of the original price.

Kudos for casting your dog there, though. Good boy/girl.


I’ve seen it with a few streamers, it’s uncommon but it happens. Now we are also seeing the rise of paid pirating platforms which are clearly making money off of others’ work as well.

Now, we all generally denounce people making money off any sort of pirated content, be it cinema, books, games, or anything else. It’s about a lot of things, really, but none of them is profit - certainly not these days.


Yeah, that’s absurd but the point is that clearly there is a line there and it’s not yours to draw. It’s the copyright holders. Some people offer Steam family sharing, being there physically or sharing a Steam account requires 1 copy of the game and can only be played by one device at a given time. That’s the line developers draw and it’s on us to determine how we want to share our artwork. I think that’s pretty fair. If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy.

I buy a book you wrote. Would you insist that I don’t share that book with anyone else and instead tell them to go get their own copy? You’ll most likely say ‘no’ once again, that’s something we both agree on, and a game is no different. Nobody is taking your book away from you, it still is yours in every regard, but you don’t get to control whether people can lend it. It’s sharing, i.e. caring, and sharing often leads to increased sales and exposure through various channels.

You even said it yourself that “there is a line there and it’s not yours to draw”, yet in the same paragraph you say “If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy.”

Make what you will of it, but you stumbling like that over there clearly shows how neither approach is universally correct and simple, especially given the amount of people and their individual circumstances involved in each case of sharing, piracy, or buying a single copy exclusively.

noobdoomguy8658,

It’s not about being worth playing - it’s about not being worth the money asked for, along with the scummy practices. Sometimes it’s a stance.

And for some, it’s purely financial decision.

MJBrune,

Games go on sale faster than any entertainment. All you really have to do is wait. Hell to play starfield is 10 dollars. That 10 dollars also gets you access to hundreds of other games.

noobdoomguy8658,

For some, $10 is not a sum they can spend on non-essentials. Some don’t want to wait for various legitimate reasons. Some want to be able to try the game out before making up their mind on whether they’ll pay for it. Some just don’t care about giving money to a massive corporation that’s definitely not suffering from the lack of money, for one reason or another: one of them, a very prominent one, is to avoid supporting the greedy corporate practices with your wallet, such as the lack of proper optimization and control over the graphical fidelity wrapped up in the “Oh, we just wanna preserve the look for everybody” bullshit.

Lastly, if you really insist on defending paying against piracy, you should know that pirates either never pay in the first place, so it’s not like some poor big corp lost some sales, or they’re one of the most consistently paying customers for a given media, as has been the case for decades now.

As for whether $10 is a lot… it’s really not up to you to decide when someone can or cannot afford to spend their money on. Not to mention that there’s no reason to defend a company that has more money than you can imagine, ripping off its employees only because of greed rather than lack of funds, yet they still decide to outsource basically the entire game to a gazillion of other studios, resulting in a game that’s kinda good, but very flawed with massive inconsistencies and “play it safe” decisions coupled with good-for-nothing premium editions and confirmed upcoming DLCs only to squeeze more money out of their consumers.

MJBrune,

So if this was an indie game you’d never pirate it?

noobdoomguy8658,

If the game’s worth it and I can easily obtain it legally at a sensible price, the pirating the game isn’t my first urge for sure… Again, if I pirate something I was never going to buy in the first place for one reason or the other, there’s no theft to speak of.

Maybe I could transfer you several billion dollars right now, plus some change to cover up for the fees and taxes that may come up, but I just don’t - would you say I stole that money from you? You probably wouldn’t, because that was just a expectation and you never had the money in the first place, so there was no way for me to take it, and the fact that you expected to have more, didn’t get anything as a result, and did not actually lose anything does not constitute a theft.

HawlSera,

I’m pretty sure Elder Scrolls 6 never existed and was just made up to distract people from all the overreaction to Creation Club.

Squirrel,
@Squirrel@thelemmy.club avatar

The Elder Scrolls is the best series I’ve stopped caring about.

Wahots,
@Wahots@pawb.social avatar

Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.

barsoap,

And no gamebreaking bugs

…with Bethesda? You’ll have to wait for the community patch.

hyorvenn,

To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…

Jimbo,
@Jimbo@yiffit.net avatar

If there’s not plenty of werewolf content I’m sure modders will fix that. “Other” kind of content too I’m sure. :3

Wahots,
@Wahots@pawb.social avatar

As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there’s plenty to explore aside from the yiff and relationship type stuff!

Jimbo,
@Jimbo@yiffit.net avatar

Haha yes this is fair.

maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?

It was some time ago but I’m pretty sure I did a quest in The Elder Scrolls Online that had something like this… Not sure where it was but it was a good side quest with its own hidden area

Leafeytea,

Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025… maybe 😂

Dee,

Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

terny,

What’s the current state of that? Haven’t really kept up with SC news for years mow.

theolodger,

Same as usual…

ursakhiin,

Most resources have been diverted to the single player campaign for a while. (Squadron 42)

They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

The next big information dump is scheduled for October at the convention that’s coming up.

They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

HidingCat,

Especially when it's being run by a terrible project manager like Chris Roberts. Dates will be missed.

I'm surprised they're putting more effort into Squadron 42, it's the only part I was interested in. Wonder if it'll actually be released.

ursakhiin,

They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. robertsspaceindustries.com/…/deliverables

Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.

The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.

BaroqueInMind,
BaroqueInMind avatar

They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.

Dee, (edited )

It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

Jimbo,
@Jimbo@yiffit.net avatar

So better than Elite: Dangerous then

Dee,

Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.

I should give it another go soon.

interolivary,
@interolivary@beehaw.org avatar

That’s not a very high bar, though. ED is light-years wide and an inch deep

CrateDane,

Baldur’s Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

TheRoarer,

But bg3 black hounds wasn’t Larian. That was Blackisle and it got canceled. It wasn’t the same game or the same studio.

Robmart,

Yes… that is the joke.

TheRoarer,

The comment makes complete sense now.

bermuda,

The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

MJBrune,

Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

sadreality,

Wait we are expecting new consoles by 2026?

johnthedoe,

That’s what I was wondering. Do they know something? I would’ve assumed ps5 have enough tech to get to 2026

navi,
@navi@lemmy.tespia.org avatar

Pretty sure this is referring to platform exclusives and not next-gen consoles.

giantofthenorth, (edited )

Why wouldn’t we? The PS5 is already 3* years old, most cycles are around 7 years

TowardsTheFuture,

Bad title. Will be console exclusive. Not saying it will be next gen.

jonsnothere,

Well, Xbox and PC exclusive.

TowardsTheFuture,

Yeah sorry meant that.

amio,

Judging by Starfield, they need all the time they can possibly get. It's gonna be a long'un.

thejml,

I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.

comicallycluttered,

Considering the chart still lists Starfield’s release date as “H1 2023”, it was probably made before Starfield’s delay and Spencer’s comments on it being 5+ years away are probably more in line with their current outlook.

ampersandrew,
ampersandrew avatar

Company Losing Market Share to Competitor With Exclusive Games Bought Studios To Make Their Own Exclusive Games

LoamImprovement,

Oh goddamnit, another creation engine game?!

falsem,

We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it's not the engine at this point.

ag_roberston_author,
@ag_roberston_author@beehaw.org avatar

Creation Engine is based on Gamebryo.

AnonTwo,

Then making a new engine won't fix the problem, because it'll just be based off creation engine.

Kolanaki,
@Kolanaki@yiffit.net avatar

They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.

millie,

Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?

WeLoveCastingSpellz,

Because the engine is behind the standard set by decade out games

millie,

Weird that they keep hitting the ball out of the park.

WeLoveCastingSpellz,

Its because they have a massive mainstream audience, like people who buy Madden and FIFA every year

interolivary,
@interolivary@beehaw.org avatar

Ah yes, it must be the dirty normies playing Bethesda games, no True Gamer would ever buy them

WeLoveCastingSpellz,

No? What I mean is they have a massive more casual audience that doesn’t play a lot of games to compare it to and this is true. Yes most people who regularly play games can enjoy Bethesda games too but they don’t owe their success to that audience cause if they did they would stop selling reskinned skyrim.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

imagine a bethesda game releasing with a worse modding scene than their last game. people would riot

millie,

So in other words, they’ve found a viable business model that incentivizes the next generation of developers to get their asses into gear?

Hmm… I’m not seeing the down side.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

a lot of skyrim modders worked on starfield

millie,

Yeah, exactly. They’ve created a viable ecosystem for themselves. They have a highly moddable engine and they tend to leave a lot of abandoned code in the game that modders find and make use of. People eat it up and they use it as a starting point to get into development.

I’m on exactly that track right now. For me it’s been all about very open ended kinda buggy games that you can mod the hell out of. Wanting to change or tweak a little something here and there leads to wanting to implement more elaborate ideas. Eventually it starts looking appealing to make something of your own, or to make a bigger contribution to other projects. Personally, I don’t really want to work for a big company (or anyone other than myself), but a modding portfolio can certainly be a foot in the door.

My first mod for a game was a thing to shut up the Longs in Fallout 4. Super simple, literally just broke the link to their idle audio files. That was ages ago, and my own journey has been more related to getting DayZ to do what I want and now using Conan to further explore game design and more involved elaborate systems, but Bethesda was still that first step.

They’re not perfect, and their IP in some cases has certainly been watered down a little, but they make great games and have a workable business model that isn’t as toxic as some others. They’ve done a good job fostering creativity and innovation.

I don’t really get the complaints by people who’ve never made anything even remotely approaching a Fallout or an Elder Scrolls acting like the developers are trash and they know better. Let’s see your blockbuster open world rpg.

sickday,
sickday avatar

Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”

barsoap,

They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.

It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).

phuntis,
@phuntis@sopuli.xyz avatar

a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

Squirrel,
@Squirrel@thelemmy.club avatar

I’m out of breath from reading this.

phuntis,
@phuntis@sopuli.xyz avatar

then breathe

Erk,

A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

phuntis,
@phuntis@sopuli.xyz avatar

bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

fox_the_apprentice,

Please consider using punctuation!

MJBrune,

The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

manapropos,

ES7 won’t come until 2050

massive_bereavement,
massive_bereavement avatar

And be released anually until homo sapiens is no more.

Zorque,

So probably around 2052?

interolivary,
@interolivary@beehaw.org avatar

Ah, I see you’re an optimist

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

todd howard wont be leading es7. es6 and fo5 are his last

MJBrune,

Honestly, Todd Howard isn’t the sole issue at a studio like that.

ghashul,

I would be surprised if it released in 2026.

WarmSoda,

Obviously

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