Tearcell,
@Tearcell@mastodon.gamedev.place avatar

The first ranged enemy is coming along nicely in this project! and are powerful, but definitely take some learning to get good at.

I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • godot
  • Durango
  • magazineikmin
  • mdbf
  • thenastyranch
  • khanakhh
  • rosin
  • Youngstown
  • ethstaker
  • slotface
  • modclub
  • kavyap
  • DreamBathrooms
  • everett
  • ngwrru68w68
  • JUstTest
  • InstantRegret
  • tacticalgear
  • GTA5RPClips
  • cubers
  • normalnudes
  • osvaldo12
  • tester
  • anitta
  • cisconetworking
  • megavids
  • Leos
  • provamag3
  • lostlight
  • All magazines