The open-source game engine we're making and three of the inspirations behind it. (programming.dev)
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I have tried myself at using Expressions for quickly throwing together some simple functionality right in the editor, without opening the script editor. I just export an array of Strings. But apparently assignment is not allowed in these expressions! Method calls are fine, but assignment doesn’t seem to be okay. Here is what...
I’ve been working on this game in my free time, and I’d love to hear what you think. This is my first release in Godot, and I have to say I learned quite a lot about how the engine works even if it is very UI-centric....
I’ve started the CGF some years ago to learn Godot and to provide something to the community. I even made a few FOSS games with it....
Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it’s somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this...
I didn’t make any changes in the project settings or something, but I did change some GDScript. After I did that, every time I open a different scene in the scene dock the Engine crashes. This right here is the backtrace:...
Hello there, I’m Emi from the Godot Foundation. Someone from this community made a PR long time ago about adding the lemmy community card. I’m wondering if there is someone willing to take over the PR so we can add you as a community supported community: github.com/godotengine/godot-website/pull/662...
An interesting project I quickly threw together after finding out that Godot can call javascript’s “eval” function. You can really do anything with this engine....
A small gamejam game I made with Godot. Playable in the browser, let me know what you think!
TL;DR:...
Chordioid...
Before the humble bundle came out, I bought the GameDev.tv “complete” Godot course - I had a good early bird discount since I’ve used them for Unity....
In this video, I will demonstrate how we can easily insert 3D models or complete 3D scenes into the environment of our 2D game in Godot 4. Let’s see how this is done using the SubViewport node.
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
Child Polygon2Ds of a nav mesh by default act as obstacles, so the nav mesh avoids them. However, I just want to use the Polygon2D as the source for the nav region and remain its own node so I can do stuff like, modulate it when the player hovers over it with their cursor.
Is there any way to run a given string at runtime? I have tried to write something like this by creating a new node and attaching a new script to it, and I have gotten this far:...
Thought people might be interested. I’m tempted to get the shaders course which is the only one in the $1 tier.