Iapar,

The intended experience is to overcome seemingly insurmountable situations. That can be through brute force (just dodging, attacking) or through deduction (there is a item which kills a boss in 4 hits).

It is about catharsis.

You don’t need to have the best reflexes, you need to be involved in the game/world. And that seems to be the problem with people, they don’t want that.

It is not about the experience, it is about finishing it. Else I can’t explain what “I don’t have time for that means”

Like saying I don’t have time to read animal farm so I just read the cliffnotes. It is completely absurd because you take time for that other wise you would be missing out on nuance.

Not everything has to be for anybody. But saying “makes this more for people who didn’t like it in the first place” is just entitled and rude.

There is so much that is already like everything else with little that makes them stand out. So why take something that is special and make it more generic?

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