Iapar

@Iapar@feddit.de

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Iapar,

The things that always works for me is stop trying and just working towards being a person I would want to have in my life.

At some point you will find yourself in a relationship without really knowing how it happened.

Iapar,

The lesson we learn here is that you don’t take money from the mob.

Don’t go public with youre company.

Don’t get involved with the devil.

Iapar,

I agree with you that they most likely needed the money to do what they wanted to do at that scale.

But I think my point still stands. Because it is a deal with the devil in the most literal sense that is possible. You get to your goal faster, easier or at all but in the end you have to ask yourself if the price you paid for that was worth it when the devil comes collecting. That is the moral of the fictional Storys, isn’t it?

But to add to this. I think we, as consumers, aren’t completely innocent either. Buying only the best looking, 1000 hours, other buzzword games. This undeniably sends a message to indie devs which can lead to people making self harming decisions.

One could argue that we got groomed to want that. And I do. All those blockbuster-games that were made under gruesome conditions are unsustainable. But we didn’t knew that. We thought that they were the new normal.

But now we know better. This is just normal if you walk over corpses to get to your goal. And if we want developers that value our time and mental health, then we should value developers time and mental health in return.

Which means showing them that we will buy games that are not those 10 million dollar productions. And that we will measure the quality of the game compared to the resources that went into that particular game and not compared to a game that had an unholy amount of resources to burn through.

In the end we need to find a way to cut out all the rich people who came into the gaming industry as it broke into mainstream, who are throwing their weight/money around and bully everybody into submission.

And that needs strength of character. It means not buying the new shiny thing that we have seen an add for the hundredth time today, no matter how much we want that. It means not taking that deal which will make that problem go away quicker.

If gaming has taught us anything, it is how to prevail against overwhelming forces. That it takes compassion, companionship, a bit of anger and sacrifices.

If we haven’t learned that, why the fuck are we even playing.

Iapar,

i think you are right in your assessment but I would argue that consistency also is a crucial factor.

It may be harder because of the things you say but in the end the people who invest money (into everything but the games themselves) are just in to make money.

They will try to squeeze as much money out of the customers without losing them. Or at least without losing Profit. Losing customers and still making more money is a valid strategy it seems.

People will notice that. Some earlier then others but it will get noticed and then they leave. To the next thing.

You are right with the headstart etc. so as a Dev you should accept your limitations and instead focus on the things that you can control (to an extent) and that is planing the budget in a way that you can be consistent.

And when people are looking for the next thing, you will be there better then before. Then you got customers and an image that seperates you from the rest.

And people will remember.

Iapar,

“Well if it is just the Tipp I’m fine with it. It is a bit annoying but better then two sweaty balls”

Iapar,

That’s a paradox. Games are in the unique position to make hardship part of the experience.

If you take out the hardship you wouldn’t experience the art in the intended way anyway.

Iapar,

The intended experience is to overcome seemingly insurmountable situations. That can be through brute force (just dodging, attacking) or through deduction (there is a item which kills a boss in 4 hits).

It is about catharsis.

You don’t need to have the best reflexes, you need to be involved in the game/world. And that seems to be the problem with people, they don’t want that.

It is not about the experience, it is about finishing it. Else I can’t explain what “I don’t have time for that means”

Like saying I don’t have time to read animal farm so I just read the cliffnotes. It is completely absurd because you take time for that other wise you would be missing out on nuance.

Not everything has to be for anybody. But saying “makes this more for people who didn’t like it in the first place” is just entitled and rude.

There is so much that is already like everything else with little that makes them stand out. So why take something that is special and make it more generic?

Iapar,

That is because they don’t have to.

What are these "bass" and "treble" that I see in an equalizer ?

I am not an audio person, so do not have much idea about technical terms - but I hear the words “bass” and “treble” almost everywhere now, especially in the equalizer app that came with a new bluetooth earbuds that I bought (yes, I am still very much a wired-earbud guy, just dipping my toes in the wireless earbud ocean)....

Iapar,

There should be an option for the cascading sorting but it shouldn’t be default. I want to change the things I am interacting with in that moment and not something way down. Maybe there was a reason not to sort it alphabetical.

Iapar,

Are you serious?

You can’t see how lesser bullets per second is helpful when you goal is to lessen the amount of people dying in a timespan?

Iapar,

That is not how it works. You have to proof your claim. If you want to be taken serious at least.

Iapar,

So is anybody talking about the people with a standard edition? Seems we are getting fucked and forgotten.

Iapar,

Seems like the real escape was the games we left along the way.

Iapar,

Was the same for me at first but in the setting is button which pings the instances. I just checked everything with a green number and unchecked everything with a red number. After that it worked.

Iapar,

Is this an article about idiots or a jacket-add?

Widdowson believes the bear was motivated to pounce after hearing the two women discussing their upcoming lunch. Gallacher said, “Let’s get something to eat,” to which Widdowson replied, “No, you are not allowed to give food [to a bear]. Absolutely nothing, nothing, nothing."

“And I think he heard it and decided he had to eat my friend instead,” Widdowson quipped.

Both women credit an article of Gallacher’s clothing with saving her from a worse fate. "She was wearing a thick Marks & Spencer jacket and the poor bear got more jacket than arm,” Widdowson recalled.

“I was wearing a padded jacket and a top and another top—that’s what saved my arm,” Gallacher marveled. “I’ve been very, very lucky.”

Iapar,

Even dumber because that happened before.

“What happened was the bear came up to the window at my friend’s side, and no problem. It let us take a picture and went away,” Gallacher told STV. “But I didn’t get a proper picture, so we went back and it was at my side.”

They already had the goddamn picture!

Ambulance should be retroactively allowed to unhelp people. Just ripping out the stitches while shouting “there are people who actually deserve this”

I think that is one of those situations where it is fitting to say “they deserve to day”. Like they actually worked towards it.

Like that woman who took a selfie at the edge of a cliff with warning signs all over. It’s unreal how many people are dying because they want to take a selfie. It’s a fucking health hazard.

And embarrassing too. There must be so many ghosts because of that.

InternetIsScary, to fediverse French
@InternetIsScary@mstdn.social avatar

The fediverse is amazing!

I can’t get over how cool it is to view my posts from any server. I’m definitely going to use activitypub for my social media I’m planning on making. I was going to use @Discourse , but considering it’s like where you are only able to self host and each instance of discourse can’t interconnect makes me kinda sad. But activitypub seems like the only way I feel happy in both ways.

@lemmy

Iapar,

This is adorable.

Iapar,

❤️

Iapar,

It is a point of discussion in a extraction game in which it is all or nothing, to have storage which guarantees you to extract with items in the first place.

But I can understand the decision from a “it is still a game and that could be just too frustrating” point of view. But to sell extra spaces for rl-money is just ridiculous.

It may not be “pay to win” as you can still lose in a gunfight etc. But it is sure as hell “pay to have unfair advantage”.

And I think the rhetoric should shift to criticizing that in games. Because publishers can “win” an argument on that technicality.

Every time I play with a friend who has the EOD edition and she gets to take more back to base then me after dying, I get a little frustrated.

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