Hey, I created something. It's like XPM but instead it's to define polygon vertices in the proper order. I have a text file (first line is number of verts, 0 is origin):
11
1
3 9
2 A
0
4 8
6
5 7
Code and result in attached screenshot.
I'm not sure how practical it is (rotation, collision, resized-window-friendly placement etc.) or if I'd be better off with something else (that allows vertex colors too? Godot4 would be ideal if the bindings were there, here's an animated eye I made with Godot4).
For the format though it might be better if I could have it in the code file (can I have a 16x16-or-bigger matrix?) rather than reading line-by-line. And either way it'd look better with a truly square font (see also Square is a TTF font intended for roguelike games).