aeva,
@aeva@mastodon.gamedev.place avatar

I want to build a lighting system and a proper material system for 🍊 soon. Does anyone have any recommendations for reference material that would be useful for implementing PBR shading models in a new engine? I know the theory, so I'm mostly hoping to find permissively licensed BxDF implementations for common shading models that I can adapt to my own needs. That, and reference values for common materials.

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