MartianDays,
@MartianDays@mastodon.gamedev.place avatar

Wow, this really did some numbers! Since people are clearly interested, I’ve decided that I’m going to craft a write-up on my approach to implementing this feature as soon as I can find the time! Stay tuned, everyone! 8D

aeva,
@aeva@mastodon.gamedev.place avatar

@MartianDays is this using WPO, or the PCG stuff?

MartianDays,
@MartianDays@mastodon.gamedev.place avatar

@aeva Neither. This is using Nanite Displacement. Hasn't even been announced yet, but ships with Unreal Engine 5.3.

It's basically as if Nanite's infinite detail had a love child with WPO.

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