pixelpartner, German My question to the community:
Did NVIDIA's contributions to #b3d import/export of USD render it useless for animation pipelines?
Both export of SubD and SkelAnim are sabotaged because #nvidiaomniverse can only handle polyMeshes and also needs baked normals.
I hope Apple can prevent further damages.
Or maybe I'm doing it wrong 🤷🏼♂️
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