lorenschmidt,
@lorenschmidt@genart.social avatar

i am thinking about roguelike resource flow. it's interesting that a lot of the classic games have resting to restore health as a mechanic. it's a tiered system:

larger: (food clock -> health)
mid: micro decisions which reduce health loss

lorenschmidt,
@lorenschmidt@genart.social avatar

you could also make multiple exits from each level, and have them be edible. also holes in the ground could be edible.

clarity,
@clarity@xoxo.zone avatar

@lorenschmidt I love this. Relates also to my wish to see more nonlinear roguelikes.

lorenschmidt,
@lorenschmidt@genart.social avatar

@clarity i've always wanted to see more of that too! both in the large arc and a single game.

oldschoolpixels,
@oldschoolpixels@mastodon.gamedev.place avatar

@lorenschmidt ok, what if it's some kind cyberspace thing and you can regain life energy by absorbing almost everything in the game: a key, a weapon, en exit button...?

could be difficult to balance, I think

lorenschmidt,
@lorenschmidt@genart.social avatar

@oldschoolpixels if they are all resources of some kind it could work! though i would be inclined to have some directionality to the exchanges, for instance you can eat a key but stones need to be turned into flesh first

lorenschmidt,
@lorenschmidt@genart.social avatar

if the game has keys or other progress enabling objects, it would make sense to have them also be edible. (trading progress for mid-tier survivability). bread key. strawberry key.

lorenschmidt,
@lorenschmidt@genart.social avatar

add a central mechanic where you can trade gold (score) for food clock via magic.

lorenschmidt,
@lorenschmidt@genart.social avatar

it's an interesting and flexible system which has some accessibility gains. it suggests a few design-natural but unintuitive ways to extend or experiment with this.

lorenschmidt,
@lorenschmidt@genart.social avatar

what if you added a layer of exchanges above this?

what if you could crystalize extra health into food clock? it would make it a two way exchange. it would be fun and gross trying to ground this thematically. blood loaf. growing extra fingers when you are very healthy, which are then snacks.

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