code_disaster,
@code_disaster@mastodon.gamedev.place avatar

So I used a new Vulkan descriptor type, but forgot to tell the driver to create a descriptor pool for it.

Windows/AMD: shrug "Ok!"

Debian/Nvidia: shrug "Ok! But that SPIRV extension you asked about? No chance, my friend!"

MoltenVK: "Hey, waaait a minute! Out of memory!"

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