LeviKornelsen,
@LeviKornelsen@dice.camp avatar

When you fully accept that gamers are largely fundamentally competent at having a good time roleplaying, you realize that most design objectives OTHER THAN "save people work" and "get them excited" can be managed with a box of parts and a discussion of how to assemble them.

But those two, hoo boy.

rdonoghue,
@rdonoghue@dice.camp avatar

@LeviKornelsen this is true enough that o chewed for a while, and I bubble up one more:

Make it cool for people who aren’t already “in sync” with the GM (or each other, if appropriate.”

That might be more generalizable as “improve communication and understanding”, but the specific seems more concrete

ludopolitics,
@ludopolitics@dice.camp avatar

@LeviKornelsen I don't know, friend. I grew up playing Palladium games and we had the hardest time figuring out how to make them consistently fun.

LeviKornelsen,
@LeviKornelsen@dice.camp avatar

deleted_by_author

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  • frequentbeef,
    @frequentbeef@dice.camp avatar

    @LeviKornelsen @ludopolitics There is definitely a category of games that are more fun to talk about than play, generally.

    ludopolitics,
    @ludopolitics@dice.camp avatar

    @LeviKornelsen Fair, but I also think the practice of roleplaying can be opaque to outsiders -- maybe less so now that there's video examples. My students, for example, tend to have difficult figuring out how to play "serious" or emotional TRPG content, rather than playing for yucks.

    mneme,
    @mneme@dice.camp avatar

    @LeviKornelsen This brings up a fundamental differentiation between introductory roleplaying (where the intended audience is still learning how to have a good time roleplaying) and roleplaying for gamers (where your players know their craft).
    Early RPGs covered for this by doulbing down on "get them excited" (see: AD&D PHB, DMG).

    But also, lots of RPGs try for "have a good time roleplaying -differently-", which is something else entirely.

    malin,
    @malin@dice.camp avatar

    @LeviKornelsen
    The fastest system is a coin flip.

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