lethalbit,
@lethalbit@chaos.social avatar

Imagine binutils/gcc giving you a definitive list of supported target triples :v

azonenberg,
@azonenberg@ioc.exchange avatar

@lethalbit Imagine a build system where you can define a list of triples and it'll build for them.

lethalbit,
@lethalbit@chaos.social avatar

@azonenberg I have something like that in the pipeline! It'll even build the cross-compilers for you if it knows how! (that's the plan anyway :v, too many projects in the works)

azonenberg,
@azonenberg@ioc.exchange avatar

@lethalbit Splash would do this as well. I really should revisit the project and make it less awful (great concept, but having build scripts be compiled C++ might have... not been the best idea).

It was a distributed build system I developed during my thesis, focused on reproducible builds that would hash everything (every dependency, every include file, every library, the compiler version, etc.

It also had caching so if you reverted a change it'd just pull the last artifacts with the same hash out of the cache (if present) giving you the ability to instantly roll back to a previous build.

But I just didn't have the time to maintain it and things bitrotted (and I never fixed some bugs that were annoying).

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