wolfpld,
@wolfpld@mastodon.gamedev.place avatar

@dougbinks It's not that complex, though. I always just put the lib/ contents into my projects and that's it. You just need to add those files to the source list. No macro definitions, no fancy compilation flags, nothing.

The only semi-complex thing is the x64 assembly file used for decompression, but it just works, I never had any problems with it.

There is also build/single_file_libs to generate a single source file, but I've never used it.

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