nickdrawthing,
@nickdrawthing@dice.camp avatar

Hey, folks: how do your games start? Do your characters talk? Do you dive right into whatever travel procedure you've established? What's the actual first 10-15 minutes of play involve in a campaign of that style?

dmr,
@dmr@dice.camp avatar

@nickdrawthing I gave my players a map with three adventure prompts (based on NPC needs) and then asked them to self-organize.

They picked the date, group composition, and mission they wanted to go on.

We started out with a round of character descriptions, then moved into a navigation test. I got them into a scrap early so they could settle into their characters and made sure to introduce two new possible adventures along the way to keep the campaign moving.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@dmr how much inter-character role-playing happened during your sessions? I'm very interested in the WM format, but my players are all very character focused. Trying to figure out if there's a balance I can strike.

dmr,
@dmr@dice.camp avatar

@nickdrawthing There is some, but I will say that WM is a fairly objective-based style. Everyone knows they only have so much time to complete the mission so they tend to play with a fair amount of focus.

I'd suggest not trying to pack too much into a given session so that players feel that portraying their character won't be at the expense of reaching their goal.

In hindsight I should have played up more of a play-by-post style of RP between sessions to let PCs get more of those moments.

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