jsbarretto,
@jsbarretto@social.coop avatar

A few days ago I suddenly had a desire to port Super Mario 64 to the Gameboy Advance.

I quickly realised that a straight port was going to be impossible given that the GBA:

  • Is about an order of magnitude slower than the N64
  • Lacks a GPU or any sort of hardware parallelism (you get about 10 cycles per pixel, per frame to rasterise everything in software, and that's it)
  • Has no hardware support for floating point maths

So, I guess I'm rewriting the whole thing from scratch.

video/mp4

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