wolfpld,
@wolfpld@mastodon.gamedev.place avatar

@pervognsen @theWarhelm @forrestthewoods All Tracy does is checking if the zone is big enough to show on the screen, and if not, where is the next zone large enough to be visible. It is brute force, nothing too smart about it. Combine that with small data structures and parallel processing to overcome memory latency and that's it.

https://github.com/wolfpld/tracy/blob/master/profiler/src/profiler/TracyTimelineItemThread.cpp#L415-L469

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