danhon,
@danhon@dan.mastohon.com avatar

wait, roblox is still losing a shit-ton of money?

I mean, not a surprise, but also a bit of a surprise?

Rycaut,
@Rycaut@mastodon.social avatar

@danhon how much of that is because of employee stock options/restricted stock units? And how much is from actually spending more money than they make?

(A lot of tech companies show an accounting loss because of how they account for employee stock based compensation) sometimes combined how they account for past acquisitions.

(But I haven’t looked at their numbers - have to go to an appointment but I’ll try to look later)

danhon,
@danhon@dan.mastohon.com avatar

@Rycaut yeah, I had a look at their numbers and it's not really because of options/RSUs

Rycaut,
@Rycaut@mastodon.social avatar

@danhon if I’m reading it right and I just skimmed it looks like stock based comp might explain about 40% of their loss and how they account for revenue the other bit. I think because the average player seems to be playing for a longer time it actually has the ironic impact of reducing their revenues as they have to book the revenue from that player over a longer number of months.

(From 22 months to now 28 months I think)

Which feels like there is more to the story

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