slembcke,
@slembcke@mastodon.gamedev.place avatar

@Nifflas Uff. I wish it was that easy... (even ignoring Unity) Linear kinda just isn't practical for anything involving low precision colors. There's just stuff you need to do in gamma, and stuff you should do in linear. Also, IMO, linear is fairly unnecessary for anything that isn't trying to be photorealistic.

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