vl_tone,
@vl_tone@mastodon.social avatar

Tried playing my old Super Mario 64 hacks on the iOS versions of Delta and Rotroarch and in all cases the game softlocks after fading to white when pressing start on the title screen.

Both emulators use the Mupen64Plus core. I know my initial extended ROM specification caused problems on real hardware, but some people eventually managed to make it work by tweaking the format.

I couldn't find much info about the fix though, does anyone have at least a guess of what would cause the softlock?

GamingWolf,
@GamingWolf@mstdn.games avatar

Oh good, you figured it out while I was writing an answer. 😅

vl_tone,
@vl_tone@mastodon.social avatar

@GamingWolf No problem, thanks for taking the time to reply! :)

I haven't confirmed yet, but I'm pretty sure the issue is misaligned decompressed MI0O segments, which only affects very old ROM hacks like mine, when running on modern more accurate N64 emulators.

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