vl_tone, Tried playing my old Super Mario 64 hacks on the iOS versions of Delta and Rotroarch and in all cases the game softlocks after fading to white when pressing start on the title screen.
Both emulators use the Mupen64Plus core. I know my initial extended ROM specification caused problems on real hardware, but some people eventually managed to make it work by tweaking the format.
I couldn't find much info about the fix though, does anyone have at least a guess of what would cause the softlock?
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