noio, ![]()
working on level design/locks/keys/progression etc..
suddenly i understand why so many games have "light bridges" 😂
it's the cheapest way of adding a switch that goes "oh right here's a collider you can walk on now"
noio, ![]()
working on level design/locks/keys/progression etc..
suddenly i understand why so many games have "light bridges" 😂
it's the cheapest way of adding a switch that goes "oh right here's a collider you can walk on now"