mack123,

I work in an industry that will be heavily effected by AI over the next few years. My own opinion is that if you do not embrace and understand AI in your workflow, as a digital creative, you will be left behind. It is one thing to ban AI in your domain, like Hasbro has done, but a different matter where you are competing with other companies or creatives for the same business.

phi1997,

A few years ago, you'd see comments just like this but with Blockchain instead of AI.

mack123,

True, but I feel this change may be a bit deeper. Blockchain served very little purpose, beyond its trust. With AI i am seeing proof of concept projects coming in for distilling client briefs, ideation of concepts and even release planning. Not replacing the people yet, but making processes faster. And that is just in my industry. Marketing and advertising.

sunbeam60,

This is such a dumb debate. Does anyone actually think there’ll be any humans (except the exceptional artists making a name for themselves through other means, eg Banksy) left in illustration in 10 years?

I hate the tide. But it cannot be fought with a tea-cup.

stopthatgirl7,
stopthatgirl7 avatar

The other issue with ai art folks seem to be forgetting is, in the US at least, it can’t be copyrighted. The law is still fuzzy right now, but no company is gonna want to risk using anything they might not be able to copyright.

stillwater,

So what is the art in question that people realized was AI generated?

Heresy_generator,
Heresy_generator avatar

Of course not, they want new stuff; artwork that evolves over time and feels fresh. Automatic generative art algorithms aren't capable of that.

style99,
style99 avatar

And artists are?

jcrm,

Yes? That's how art has always worked.

Umbrias,

Nothing new under the sun.

kogasa,
@kogasa@programming.dev avatar

That’s not why at all. This happened because someone published AI art with a wonky limb and people noticed. “Generative art algorithms” are completely capable of producing art that feels new and fresh. The biggest problem with them currently is producing art that is undetectable as AI art.

MJBrune,

The biggest problem with them currently is producing art that is undetectable as AI art.

I don’t really buy that for the most part. A lot of generative AI art looks real generic and undetailed. It could very well pass for human art but I’ve yet to see anything that looks good.

FaceDeer,
FaceDeer avatar

That's fine, I don't need their artists to illustrate anything for the characters I play or adventures I run. I do it myself with Stable Diffusion.

Madison_rogue,
Madison_rogue avatar

Sure, that's great. However this is in regards to material published by Hasbro. Were I an author, I would want to employ an actual illustrator or artist to work on my material that's published to an audience.

I believe it's a good thing that Hasbro has taken this stand; that artists should be employed to illustrate their material.

FaceDeer,
FaceDeer avatar

Artists use AI tools too.

Madison_rogue,
Madison_rogue avatar

Which is exactly what the article said. Hasbro said artists for their D&D products will not use AI.

FaceDeer,
FaceDeer avatar

You said "artists should be employed to illustrate their material" and I was pointing out that allowing AI tools to be used doesn't interfere with that.

Blakerboy777,
Blakerboy777 avatar

@FaceDeer

@Madison_rogue it does. The artwork was detected as being created with AI due to significant quality issues, not through thorough forensic analysis/mathematical models.

FaceDeer,
FaceDeer avatar

Any artist can do shoddy work with any tools. If shoddy work is the problem, ban that.

some_guy,
some_guy avatar

Like cool story bro do you honestly think people didn’t know what you meant? Or did you just want to get a bit argumentative for attention?

FaceDeer,
FaceDeer avatar

The person I was responding to said:

Were I an author, I would want to employ an actual illustrator or artist to work on my material that's published to an audience. I believe it's a good thing that Hasbro has taken this stand; that artists should be employed to illustrate their material.

That has a very clear implication that people who use AI art tools are not "actual illustrators" or "actual artists." I think this is a position that is very much worth arguing against.

some_guy,
some_guy avatar

And I said:

Like cool story bro do you honestly think people didn’t know what you meant? Or did you just want to get a bit argumentative for attention?

But seems like you already answered the question.

FaceDeer,
FaceDeer avatar

Odd what gets under some peoples' skin. @some_guy has been following me around downvoting all of my comments everywhere I make them today. Having fun wasting all that time?

fear,
fear avatar

That's not what Hasbro wants, though, and it's completely within their rights to have this stipulation for artwork that is tied to their brand. You sound offended by their decision, when their decision will likely result in more humans being employed and valued for their human contributions. Seems like a strange thing to have a problem with. No one is saying you can't make your own personal D&D art with AI tools.

FaceDeer,
FaceDeer avatar

Of course they can do it. I'm saying that they shouldn't do it. I'm giving my opinion that they are making a bad decision here. It will result in poorer quality books in the long run because they are needlessly hobbling their artists.

fear,
fear avatar

Okay, I get your point now. If all artists had your stance and felt this hobbled them, then I'd understand thinking Hasbro's decision is wrong. But not every artist agrees with you. This is reminiscent of the argument between digital and physical art, with digital artist's struggle to be seen as viable against oil painters and other physical media artists. Except digital isn't any better or worse, they're simply different mediums. You could argue pros and cons for both types, but in the end everyone is entitled to the medium they prefer. This includes AI assisted artwork. If someone prefers digital art but wants no AI influence, that's up to them since art is entirely subjective.

This is a perfectly valid direction for Hasbro to want to take, and they're the ones who get to make the call. Not every artist feels hobbled by being barred from AI tools, some artists prefer to avoid AI entirely. There are plenty of people who would happily accept these jobs.

admiralteal,

There's also a huge difference between an AI tool and an AI generative model. There's definitely grey area there, but pretending the background eraser is identical to Stable Diffusion is ludicrous. One of them is used by an artist to gain marginal improvements in quality/workflow, the other has an objective of replacing the artist entirely.

fear,
fear avatar

If they want digital artwork, then it's safe to say they accept the typical digital tools and brushes, even if some of those could technically be using algorithms some would describe as rudimentary AI. An artist would have to be purposely obtuse not to understand the difference between the clone brush and telling Bing to draw them a dwarf.

admiralteal,

A person being that deliberately obtuse is present in this thread, unfortunately.

humanplayer2,
@humanplayer2@lemmy.ml avatar

I think it’s really cool, too. I’m not really thinking about the big picture stuff here, but it’s just cool I think for a company like that to put down some artistic requirements, some dogmas, about how the art work can be produced.

If they said “Only handdrawn with pencils and water color”, that’d be cool, too, for example.

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