MJBrune,

I work as a game developer and a programmer. There are a lot of possibility for people to be wrong. Specially when it comes to design or usage. A lot of misinformation in programming is like yeah this answer technically since this specific case but when you scale it, it breaks entirely. Like https://forums.unrealengine.com/t/stealth-based-mechanics/6992/6 is a great example where yeah a trace will work, your data will be inaccurate a bit, you won't be able to scale it and it won't work with a lot of edge case lighting. The better solution is to use a grey colored mesh and a scene capture to get information consistently about both the baked and dynamic lighting. You might even have a better way though like getting the data from lumen or shadow maps.

So even with things you think won't have misinformation, you get misinformation and people guessing while presenting they are right.

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