Streaming Day 4 of my Spring Lisp Game Jam project right now!
Today I'll start implementing a minimal, Scheme-like scripting language for the monsters in the game. We'll finally start to see it become somewhat playable!
Streaming Day 3 of my Spring Lisp Game Jam project right now!
Today I'll start building the interactive script editor that will enable you to edit the logic scripts for the game's monsters. This will be my first attempt at writing DOM-manipulating UI code in Hoot so it should be fun!
Streaming Day 2 of my Spring Lisp Game Jam project right now!
We'll continue building out the game world by adding a few game objects and possibly wiring up their basic logic. If we have time, we might start working on the interactive editor!
The #game jam co-organized by Dave Thompson, CTO at @spritelyinst, starts today and are an excellent opportunity to test-drive the #Spritely#Hoot project's #Guile to #WebAssembly facilities.
Get inspired by last year's jam, and join the 10-day event..
Looking for some Friday #guix reading? How about the next step in the #packaging tutorial? Overview of the build-system concept, and how to provide arguments. We meet the #guile#scheme repl (guix repl) to discuss when to use 'quote' and 'quasiquote' in package definitions.