Every game starts with an idea. But how does it get from conception to release❓
In this book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!
Been busy with "Space Game" but kept hitting various issues with the asset I'm using, so decided to continue modelling the player ship and mock up a short approach and docking move with a larger ship: