Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:
Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft
Another stage of testing, an energy pulse against the glass. It doesn't look perfect, but I'm excited, the quality will come later, mechanics and gameplay first
Today my dealing with the Unreal Engine 5 - a prototype of an ultrasonic energy weapon with control of the power of a directed energy beam. I'm not an effects master, so it doesn't matter at this stage. The stronger the impact of the projectile, the more energy it needs
Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.
can someone recommend me a link to an article, potentially created for that purpose?
Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling
In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties
Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies
The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created
Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid
Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming
There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them
The instability of magnetic fields can be used to install a special generator for charging vehicle batteries. But there are also rules that will limit the mechanics of the hero, for example, blocking some functions due to magnetic interference
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2
My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style #gamedev#indiedev#SoloDev#gamedesign#3dmodel#blender
New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline
I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game
Hi everyone! I’m looking for a remote Game Design role, Senior or above.
I have close to 14 years of industry experience in a wide range of genres and platforms (PC, Consoles, Mobile, AR, VR and boardgames). I’d love to experiment with new game mechanisms and make games that bring people together.