maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Close kinetic contact and remote contact of energetic ultrasonic

video/mp4

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:

https://www.youtube.com/watch?v=Sd2svbU7t50

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another stage of testing, an energy pulse against the glass. It doesn't look perfect, but I'm excited, the quality will come later, mechanics and gameplay first

// Sci-Fi adventure game devlog, Unreal Engine 5

#gamedev #gamedesign #gameplay #indiedev #indiegame #scifi #game

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog📌

Today my dealing with the Unreal Engine 5 - a prototype of an ultrasonic energy weapon with control of the power of a directed energy beam. I'm not an effects master, so it doesn't matter at this stage. The stronger the impact of the projectile, the more energy it needs

#gamedev #scifi #UnrealEngine5 #gaming #videogames #indiedev #indiegame #vfx #gamedesign

video/mp4

crlbox, to RPG
@crlbox@dice.camp avatar

Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.

can someone recommend me a link to an article, potentially created for that purpose?

thanks <3

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm looking at specific techniques used to tell your story without relying on cutscenes.

Read this if you want to lower your budget!

https://www.nathansavant.com/post/how-not-to-need-a-cutscene

hamatti, to boardgames
@hamatti@mastodon.world avatar

I've been doing some prototyping as I realized that C cassette boxes are fantastic containers for small card games.

I'm currently working on one but meanwhile, wanted to try things out and printed covers for couple of games - designed by yours truly.

I still need to come up with 9 card designs as the two projects I'm currently working on only have 46 cards and the minimum print is 55.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

video/mp4

EmpyClaw, to boardgames
@EmpyClaw@mastodon.social avatar

Got to playtest Penumbra today!

The concept is based on a play I wrote and was performed nearly 15 years ago.

Here are the game tokens that represent the cast!

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

#gamedev #followfriday #indiedev #gaming #videogames #UnrealEngine5 #ue5 #scifi #gamedesign #gamedevelopment

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

The instability of magnetic fields can be used to install a special generator for charging vehicle batteries. But there are also rules that will limit the mechanics of the hero, for example, blocking some functions due to magnetic interference

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

#gamedev #UnrealEngine5 #UnrealEngine #learning #gamedesign #indiedev #ue5 #unreal

video/mp4

Elusive_Fluffy, to gamedev
@Elusive_Fluffy@mastodon.social avatar

My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style

image/png
image/png

tess, to random
@tess@mastodon.social avatar

insight

Broke: This boss is bullshit.

Woke: All bosses are bullshit.

Bespoke: All bosses are bullshit, and that's what makes the game engaging.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

gamesbymanuel, to random
@gamesbymanuel@peoplemaking.games avatar

Hi everyone! I’m looking for a remote Game Design role, Senior or above.

I have close to 14 years of industry experience in a wide range of genres and platforms (PC, Consoles, Mobile, AR, VR and boardgames). I’d love to experiment with new game mechanisms and make games that bring people together.

https://gamesbymanuel.com/

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