I have been trying to land on Moho in #KSP2. It takes so much delta-v (it's like Mercury) that I am trying to put a refueling satellite around it, but use all the fuel getting it there. My little guys may not make it back until I get a little more science. Okeydoke then.
Speaking of #KSP2, I got it not too long after release, but held off playing until some of the bugs had been worked out. It's much better now. Still a little weird, like when it told me that my spacecraft orbiting Kerbin had landed in the water and would not let me activate my engine. But I landed on the Mun and saw that they've built in some sort of story. A mysterious monument on the Mun. I landed about .5 km away, which I felt pretty good about.
Kerbal Space Program 2 received a new update this week called "For Science!". In my latest video I show you how it all works and what you need to be aware of especially compared to the original game: https://www.youtube.com/watch?v=rtWqQ88wvH4
@SergKoren I'd say it is the same amount of work as other sim games. I personally had a lot of fun with it. Buildung Rockets, watching them explode and try again with the things i have learned 😂
If you are interested in #ksp i would reccomend trying the first game because it is more polished and feature complete than #ksp2 atm.
Because #KSP2 doesn't have any progression yet, I made myself a rule that I'd add 3 parts to my "Favouites" for every successful landing or return, slowly increasing my available parts over time. It's been amazing fun so far, here are some screenshots!
A propos of nothing, I think I’m done with #KSP2. The development is painfully slow and the whole thing is more of a tech demo than an actual fun game. It feels like they restarted most of the project just a short while before public launch and are woefully lacking in experience and developers.
This makes me sad because I really wanted to see this game be awesome and a worthy successor, and I’m not holding my breath for that any more.