Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲) #ScreenshotSaturday#GameDev#PointAndClick#AdventureGames
I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
• Now a proper PWA
• Video backdrops
• Built-in Code Editor
• Actors (with Close-ups!)
• ...and much more!
Will it be finished in time for me to build something for #AdvJam2023 ..? 🤷♂️
TFW there's only 3 DAYS left until the start of #AdvJam2023 ...and instead of planning a story, I'm still adding & finishing key features to my new adv game engine! 😬
Does anyone have a plutonium-powered DeLorean I could borrow? 😅 #SAGEngine#PointAndClick
I've posted a DevLog 📝 to my #Patreon
covering new 🗺️ #SAGEngine features:
• Now a PWA (kinda)
• Play/Test mode
• Export to web zip! (e.g. to Itch.io)
• Add/Remove Scenes, Props + Doors
• Auto-save state/progress
Adventure Jam 2023 is coming May 27th 🤓
I'm hoping to have an early build of #SAGEngine finished in time for me to try to some kind of an entry with it this year 🤞😬
Guess I'd also better start thinking of an idea for a story! 🤔😅 #AdvJam2023#GameJam#PointAndClick https://itch.io/jam/advjam2023