ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.

Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁

#screenshotsaturday #gamedev
#indiedev

A black screen with a spinning blocky humanoid character bouncing around it

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Added an FPS counter and some more characters to the font

I'm grateful that the PICO-8 font is CC-0 so I can just copy that instead of trying to find a unique way to fit all letters, numbers, and symbols into 4x6 pixels 😳

I still need to add some characters to the font, then sprite sheets I think

#screenshotsaturday #gamedev #indiedev

A black screen with a white FPS counter in the top-right corner, flickering rapidly between 59 and 60. Also a block of white text consisting of all of the letters of the alphabet and some symbols bounces around the screen.

Wraithkal, to random
@Wraithkal@mas.to avatar

Time for the 46th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.

This week, the creative coolness of @Gopiandcode @tallstorygames @0x0961h @mortallymoonstruckgames and @taxicomics was featured!

https://www.wraithkal.com/screenshotsaturday-mastodon-musings-may-4-2024/

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Well it was a busy day but I still found some time to gamedev

I wanted an FPS counter, which meant that first I had to implement drawing text with a sprite based font

I've only done the numbers so far but it's a general purpose system so it will get a lot of use


The numbers 0-9 in white bouncing around on a black background

qgi, to blender
@qgi@mastodon.gamedev.place avatar

No longer Saturday, but
I experimented with and the color palette over the weekend.

yonabee, to godot
@yonabee@eldritch.cafe avatar
ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Sprites are working! Lots of optimization to do, but it's progress.

There's a weird judder when the sprite's moving, I suspect it's because the update loop and draw loop are separate, I'll investigate later, maybe tomorrow.


A video capture of a black screen with a small test sprite bouncing around it. The test sprite is just a white box with some primary colors in it to make sure the colors are working

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

So my game jam game is filled with programmer art and cuss words at this point but DANG LOOK AT THAT GAME PROCEDURALLY GENERATE LEVELS OMG

taxicomics, to random
@taxicomics@mastodon.social avatar

Working on an Isometric Engine for - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me?

ewoud, to gamedev
@ewoud@mastodon.gamedev.place avatar
Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲)
#ScreenshotSaturday #GameDev #PointAndClick #AdventureGames

roipoussiere, to random French
@roipoussiere@mastodon.tetaneutral.net avatar

@Goutte an I are working on a small factorio-like game based on an hexmap.

It's in early stage of development but thanks to the new level editor we can can now draw basic levels.

@godotengine

oivoi, to godot
@oivoi@mastodon.gamedev.place avatar

Updated Basic Biking on @itchio
https://ottoojala.itch.io/basicbiking

-new track: "Slippery slope"
-courier mode, don't let the backpack touch the ground
-"spoke card", a piece of cardboard that makes awesomely annoying noise hitting the spokes of the wheel

Thanks to everyone for the feedback & suggestions, keep them coming, please :---)

Thanks especially to @toerror for the delivery mode & spoke card suggestions!

Pixel art physics-based video game cyclist riding through various terrain and over various obstacles. They're wearing a food delivery backpack. They finish the 300 meters track in 42 seconds.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
tallstorygames, to gamedev
@tallstorygames@mastodon.online avatar

I'm working on a British comedy point & click adventure inspired by Jekyll & Hyde... with extra dogs! 🐕

Stick it on your wishlist!
👉 https://heirofthedog.co.uk/steam

video/mp4

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

fractilegames,
@fractilegames@mastodon.gamedev.place avatar

@godotengine Whatever this is, it's getting a big alpha update next week! #screenshotsaturday

Techwizz,
@Techwizz@fosstodon.org avatar
Techwizz,
@Techwizz@fosstodon.org avatar
LouisIngenthron,
@LouisIngenthron@qoto.org avatar
samf,
@samf@mastodon.gamedev.place avatar
cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I recently released Twilight Oracle, a comedy point & click adventure.

Leo's a kid who loves the sea & gets thrown into a fantasy world with strange creatures.

Get it on Steam 👇
https://bit.ly/twilight-oracle

Pls leave a review! 😁🙏

image/png
image/png
image/png

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar
ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I feel like I'm spamming but I'm really happy with today's progress (even though it still looks like nothing)

The current version of the C# WASM integration doesn't do multithreading so I had to implement the game loop with coroutines using IEnumerator. It's freaky but it works

Then I had a weird problem with the colors - for some reason the canvas is using ABGR instead of RGBA or ARGB 😕

Next up... sprites maybe? I'm not sure, but I'm still having fun

A black screen with a red line bouncing around it

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