This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. ➕ 🔴🔴
But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!
After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.
UnDUNE II: The classic game has been demade by Paul Nicholas in 2022 for the PICO-8. Experience hours of gameplay with all three factions, sandworms, multiple terrain types, and more. It's mouse, keyboard, gamepad and mobile-friendly.
There's a small #jam called #pico1k going on right now, where you make #pico8 games in 1,024 (compressed) bytes or less.
I decided to do a #demake of sorts. I took the essential bits of my newest game, Apathello, and whittled them down into this #1k cartridge. I call it Kilothello.