o76923, to random
@o76923@kitty.social avatar

I didn't know much about Contra before the collab. Just

  1. It's not same Contras that Reagan dealt with
  2. Nintendo Hard and the Konami code came from it
  3. The spread shooter is an upgrade that lets you shoot 3 bullets at once

After playing the collab DLC... I don't know much more about it and, I'm sorry to say, it hasn't really gotten me more interested in the franchise. I don't mind paying $3 for more vampire survivors stuff though so it's not the end of the world.

gamingonlinux, to Steamdeck
@gamingonlinux@mastodon.social avatar
o76923, to random
@o76923@kitty.social avatar

There's a hidden mechanic for Santa Ladonna in the new #VampireSurvivors update. If you get the santa water, bible, and cross to level 8 while you do not have the attract orb, spellbook, and clover (their normal ascension items), next time you level up they will transform into hidden versions of the la borra, vespers, and swords. This frees up their weapons slots but prevents them from getting limit breaks. Also, unlike most hidden weapons, they do block you from getting their normal forms.

The reasons why it works are a story spoiler but it's a fun thing to play around with for those of us who love unreasonably powerful builds.

o76923, to random
@o76923@kitty.social avatar

Unjust Ejection is a lot of fun on the new Carlo Cart level of #VampireSurvivors. Facing left means you can collect XP during this lap but you'll get twice the enemy count facing right.

Faintdreams, to random
@Faintdreams@dice.camp avatar

Vampire Survivors has consumed my brain.

New Free DLC [Laborratory] came out 2 and a half days ago and I was getting sooooo frustrated at not being able to clear the level.

I just did it.

SO SATISFYING*

[*Yes I am generally easily pleased with such small accomplishments 😆]

Look at my character build. Isn't it SHINY !

pancaitiff,
@pancaitiff@dice.camp avatar

@Faintdreams Oooh! I've not played since the new update. Cool!

gamingonlinux, to random
@gamingonlinux@mastodon.social avatar
o76923, to random
@o76923@kitty.social avatar

I get why it doesn't exist from a balance perspective but I still wish #VampireSurvivors had an equivalent of the candy box but for passive items. When I'm only getting a few minutes of play in between orders at work I don't always remember what I was planning to do only to realize too late that I filled my passives with my favorite utility items instead of an evolution item that I'd never otherwise pick.

o76923,
@o76923@kitty.social avatar

Interestingly, now that they've added it with the Arma Dio, it is limited to passives from the base game (excluding yellow sign items). I think it's also more rare but I'm not positive on that? That means no academy badge and none of the impostors can be picked.

gamingonlinux, to random
@gamingonlinux@mastodon.social avatar
fujiwara,
@fujiwara@sakurajima.moe avatar

@gamingonlinux Announced right before I got every achievement :akko_giggle: I'm excited!

o76923, to random
@o76923@kitty.social avatar

Surviv'er, I hardly know her!

But seriously, Queen Sigma is so OP in #VampireSurvivors. Yeah, yeah, eggs from the Trouser Man are the way to break the game but Queen Sigma is so strong from the second she's unlocked.

o76923, to shitposting
@o76923@kitty.social avatar

The #AmongUs DLC for #VampireSurvivors does a much better job than I was expecting of capturing the feel of both. Yes, it's silly but still very fun.

A bunch of the enemies on the Polus Sector map are stationary until you get close enough or they're attacked. They are obviously bad guys so why go near them? But as things progress in the stage, they look enough like things you want to pick up (floor chicken, for example) that in the fray you might mistake them. It doesn't have to be a good disguise, just good enough to fool the corner of your eye for a half second.

Another well done choice was how they use walls and level design to force you to run from room to room. Walls in Vampire Survivors are selectively permeable with weird rules to begin with. The big thing they did in Polus Sector was allow your weapons fire to pass through walls but not your ability to pick up items. A consequence of this is you'll often wind up with enormous piles of rewards the next room over, giving you a strong incentive to go from room to room. You're constantly running around in Among Us but lots of strategies in Vampire Survivors reward sitting still once powered up enough. The choices of wall properties encourage you to play differently. That's good design.

o76923, to random
@o76923@kitty.social avatar

Those last 30 seconds of #VampireSurvivors are rough. No matter how OP I feel, those last few seconds of any run are going to be rough.

o76923, to DnD
@o76923@kitty.social avatar

I'm probably the millionth person you've heard say each of the following but they're still worth saying

  1. #VampireSurvivors is a really well crafted game
  2. I didn't check it out sooner because the art style turned me off
  3. Even if you've played a bunch of #BulletHeaven #RogueLite games created in its wake, it's worth trying out

Seriously, I just noticed it was free with Play Pass and figured I'd give it a shot. Even though I've seen a bunch of people play it before, I didn't realize just how well the game is able to manage the player's stress and engagement. On my third run, I noticed just how much they tuned enemy and health spawns in response to stuff like your current health and how much you're moving. But, unlike what 99% of tech companies do with that power, the devs want to use those levers to maximize fun. I feel like I'm always on the edge of my seat moments from death even when I'm comparatively safe until the game wants a lull of letting me feel powerful before a sudden wall of a boss.

I used to run a lot of #DnD. I was good enough at it that people told me they made decisions about which cons to go to based on wanting to play at my tables (few compliments have ever made me feel that good). So when I say that it's hard even for experts to manage player engagement this well, I mean it.

Faintdreams, (edited ) to random
@Faintdreams@dice.camp avatar

Me: GET THE CHICKEN GEEET THE CHIIICKEN !!

Boyf: I need to know Where the chicken is

You just screaming Chicken doesnt help 😑

Me: My apologies. 🤣

#VampireSurvivors

itnewsbot, to deeprockgalactic

Deep Rock Galactic: Survivor is a fine entry point into the auto-shooting depths - Enlarge / Your author actually made it out of this, but not that much f... - https://arstechnica.com/?p=2003379 -shooter

spinning_bird, to tetris

People say playing makes you see falling blocks afterwards, but made me see blue and green gems when I closed my eyes

jake4480,
@jake4480@c.im avatar

@spinning_bird oh wow same 🤣🤣 ah, VS

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