I really get the feeling that AAA games are dying.
Layoffs everywhere, huge budgets, too big to fail; indie devs are eating their lunch and ex-McKinsey MBAs are leading the Xbox division into their disaster. It was cool while it lasted… but maybe its a good thing.
I wonder why Valve is not laying off people. Maybe it's because they understand gamers and keep career-centric managers out?
@obrhoff Valve haven’t created much in terms of notable AAA games since Portal 2 in 2011. There’s Alyx and CS2, but compare that to what they did the in the 13 years before starting with Half-Life 1. Steam really has taken over. Kinda proves your point. It’s not layoffs but a change in focus, where resources go, and similar drop in output.