CaptainMinnette

@CaptainMinnette@lemmy.fmhy.ml

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Would You Try New Pastimes If Star Trek Level Medical Care Was Available?

Star Trek’s level of medical care is far more advanced than today’s. As Beckett says in LD, “Doc will wave a light over it.” Yet, in Star Trek people aren’t shown doing hobbies and pastimes that are much different from what’s done now. Still, I wonder about differences in a society where people know they won’t be...

CaptainMinnette,

Stuff lik torn ligaments in your arm will still need to heal naturally if you overdo it, though. As we see with O’Brien.

CaptainMinnette,

Deep Space Nine. Not full re-watches, just going back to watch an episode or three.

CaptainMinnette,

My Costco has had the protein shakes:

  • in the medical section by the powders
  • with the healthy snacks
  • with the drinks
  • in their own islands in front of the freezers
CaptainMinnette,

The best discord support servers have a wiki they regularly update with the solutions they’ve helped people solve, though sometimes by just including them in their how-to guides. At least, that’s the case with certain console homebrew/modding communities.

CaptainMinnette,

I still go to reddit as a resource when looking up stuff online, but I no longer browse reddit. The only subreddit I consistently go to is the small one I moderate, as it’s large enough I can’t simply convince each individual personally to move to the fediverse, but small enough that trying to convert would result in negligible numbers here.

CaptainMinnette,

This is a short write-up on a much longer blog post, so if you didn’t click the link embedded in the article text, I recommend you read Julio’s original blog post.

CaptainMinnette,

Purple asparagus! You can grow it and it grows in incredible quantity quite quickly. Then you can toss it in the air fryer each day for ten minutes with some seasonings and it's phenomenal.

CaptainMinnette,

I'm glad I've found this community lmao. My partner will love it.

CaptainMinnette,

there isn't enough work for everyone

Immigrants induce demand for goods and services just like anyone else, thus the jobs to render those goods and services.

the crime just gets higher and higher

Technically depends on the country but this is usually false.

plus they do it illegally

Law is not morality. Perhaps it shouldn't be illegal.

CaptainMinnette,

Note that the lawyers are claiming this about the email, and we don't know what the email says.

CaptainMinnette,

I'm sorry I think people of any gender would get pleasure from these.

CaptainMinnette,

There's large swathes of territory nearly as dense as parts of Europe with incredible public transit. Look at the density of Spain and overlay it on top of the northeast US, then compare the public transit.

CaptainMinnette,

Local transit of those cities is pretty good, I’d agree. But the lack of intercity transit, like high speed rail, is such a shame.

CaptainMinnette,

Eventually it could come to a Joker guy who wants to kill as many people as possible, and you've given them the opportunity.

CaptainMinnette,

That's wonderful! I have a 1994 AIO machine I just acquired as I moved; I need to set up a workstation and get to fixing it. You should join the retro computers community on the FMHY instance.

Are there no other major fast-paced COD-style multiplayer FPS anymore?

I've always liked the CoD formula, but unfortunately paying 70€ for the latest MW2 to play something so basic seems not worth it, especially when said game will be abandoned next year. I tried searching on the Steam store, but it feels like there are no serious alternatives on this market. Anyone has a good suggestion that...

CaptainMinnette,

Came here to suggest Titanfall 2, lol.

This is a different niche than COD-style shooters, but it seems like you might like movement shooters if you like Titanfall; games that take the "fast paced" part of your query to interesting places.

FUNKe has made four videos covering the state of movement shooters:

The State of Movement FPS

The State of Movement FPS 2

MORE Movement FPS

EVEN MORE Movement FPS

Someone else mentioned XDefiant, Skill Up gave a great overview of the current state of that game in April, during its closed beta. It's more heavily team and kit focused, but still fast-paced while not being a movement shooter.

Stopkilling0, to PCGaming
Stopkilling0 avatar

Wireless HDMI For Gaming

Has anyone ever used a wireless HDMI transmitter/receiver to connect their PC to a TV?
Example: https://www.amazon.com/dp/B0C2PNJS2K/ref=syn_sd_onsite_desktop_0?ie=UTF8&psc=1&pd_rd_plhdr=t
I want to put a TV on the wall in my office but it is on the other side of the room from where my PC is.
Was wondering if anyone has ever used these devices and how good the quality/lag is? Does anyone have any recommendations?

CaptainMinnette,

In theory, a device such as this could add 2-4ms round-trip latency in optimal conditions. In practice, even with optimal conditions, these companies have not perfected this technology, and they are not usually targeted towards gamers.

Wirecutter has a write up on these sorts of devices.

I would honestly just recommend a long HDMI cable that you run along the perimeter of the room. You can get flat hdmi cables if you think that will look better - I'm renting and am running flat white ethernet cables taped with white duct tape to the white baseboards throughout the house, and it looks pretty clean.

Otherwise, buy from someone reputable so you have less hassle returning it if latency is clearly an issue.

CaptainMinnette,

A power user is someone who tries to leverage features of systems and/or software to more efficiently or effectively interact with the platform/service they are a user of far moreso than the average user. Because users of third party apps on Reddit are the extreme minority (just look at official app downloads VS TPAs), they're typically considered power users, as they are willing to go out of their way to make their experience better, even if it's just downloading and setting up their app.

Power users also tend to be more active users; if you use something more, you're more likely to want to improve the experience of using it. Someone who pays for extra features to leverage more power is probably someone who uses the platform/service a lot more than the average user.

They're called a power user because they're leveraging power by doing more to exploit (not a negative term here) potential out of what they have as a user; at least, that's how I interpret the phrase.

/c/trek is leaking :) (lemmy.sdf.org)

I recently found this Star Trek Stardate calendar and address book software for Windows 3.1 - between this and the After Dark Trek screensaver I should be able to decorate my computer desktop like a true early 90's Trek fan! I can't find this anywhere on the Internet Archive etc, so I'm currently putting together a greaseweazle...

CaptainMinnette,

If you get this archived, please send it to me. I have an old AIO I'm putting 3.1 on and would adore this!

CaptainMinnette,

I suspect there's also sampling bias. The types who are still using reddit are not the same who were heavily in support of the blackouts.

redpanda, to creative
redpanda avatar

I'm reviewing my manuscript and noticing that my scenes tend to trail off towards the end. This has been a long, arduous project and moving from scene to scene where the enthusiasm appeared was one way to keep on track with targets. Now I need to knit everything together into a cohesive whole. What tips to people have for rounding off scenes? How can I best make sure there is continuity between scenes/chapters/segments?

CaptainMinnette,

What do you mean by "trail off?"

CaptainMinnette, (edited )

I think there's generally three ways I end a scene.

The first is to end it on a cliffhanger. This is a classic you see constantly in thrillers with shorter chapters.

With baited breath, the heat of his blood seeming a fire as it streamed down his fingers, he stepped into that place no man had been for centuries.

Though this doesn't have to be with a character doing something; it could end with something happening to a character of some importance.

Cracks snakes through the ground beneath Akesa's feet, and she stilled herself, her breath catching in her throat, the roaring thrum of her heart an ever-quickening rhythm pulsing through her ears. For a moment, all was still, quiet save for that pulsing.

Then, with a light popping as her only warning, the precipice gave way all at once.

And she fell.

The second is by going up the pyramid of abstraction again to show something about the character and how the scene has impacted them. Describe what the character is doing as the scene wraps up, even if it's only going into greater detail on what you had established they were doing throughout the scene, then delve a little into their thoughts. It doesn't have to be internal monologue; you can just say what the character is thinking or feeling.

Sometimes you can just plop it in the prose and the reader will understand to attribute it to the character; though if you're doing third person omniscient that's less true. Showing how a scene made a character feel in ways that may not have been shown in the scene itself is good; if you think you had, you can try and show their thoughts on what they are going to do about it, even if what you put down is vague (which can act as a good hook).

You can even end back on concrete action, combining it with the first example.

The chill wind bit against Reiba's skin as he stood a moment, squinting his eyes once again. What was that the warlock had said about currents of time? Perhaps her stance of non-interference was valid; it would certainly wouldn't hurt Reiba to turn back now. He looked to the wound on his wrist, the eldritch venom mingling with his blood to stain it a darker hue as it trickled down his palm.

No. Reiba was past the point of letting others make these decisions for him. Images of the hospice flew through his head, of the young man leaning over him, so certain of the elder Reiba's demise. He had a new reign on life now, a new body, and he wasn't going to waste it just sitting in a bottling plant, reading the newspaper and smoking the occasional cigar. It was time for that new life to actually mean something. It was time for action.

You could end that there, or you could follow it up with the first example, ending the chapter with something more concrete than abstract.

The third way is something only to be used a handful of times in a story; usually either at the very beginning or at the end of a major part, but not the end of the story. You end with a character monologue, which oftentimes sets up the next phase of the story. This is classic in a lot of fantasy; sometimes it's undercut for humor by something happening to the character delivering the monologue. While I made up the previous examples on the spot, I'll quote now from Dragonsbane, the end of chapter 1.

When he straightened up again, he adjusted the set of his cloak with a kind of sorry hauteur, pushed his bent spectacles a little more firmly up onto the bridge of his nose, and said in a voice that was shaky but oddly determined, “My lord Dragonsbane, I have ridden here on errantry from the south, with a message for you from the King, Uriens of Belmarie.” He seemed to gather strength from these words, settling into the heraldic sonority of his ballad-snatch of golden swords and bright plumes in spite of the smell of the pigsty and the thin, cold rain that had begun to patter down.

“My lord Aversin, I have been sent to bring you south. A dragon has come and laid waste the city of the gnomes in the Deep of Ylferdun; it lairs there now, fifteen miles from the King’s city of Bel. The King begs that you come to slay it ere the whole countryside is destroyed."

The boy drew himself up, having delivered himself of his quest, a look of noble and martyred serenity on his face, very like, Jenny thought, someone out of a ballad himself. Then, like all good messengers in ballads, he collapsed and slid to the soupy mud and cowpies in a dead faint.

These aren't really hard categories; they blend together and can have aspects of each other. I think that what they have in common is going quickly through the pyramid of abstraction; going from concrete description to abstract thought (which can be expressed in dialogue, too), or vice versa, or going from one to the other then back again.

Edit: I'm realizing now with the terms you use in your original description that you're writing a screenplay or stage play, or something of the sort. This applies less there as there's no prose, but can still apply. Sorry for writing something so lengthy, I have only barely started one or two manuscripts of the sort in the past.

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