@CountVon@sh.itjust.works
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CountVon

@CountVon@sh.itjust.works

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CountVon,
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Armor is medium with crouch bonus.

If you’re willing to spend SC on armor, try to get the FS-38 Eradicator armor from the rotating shop. To my knowledge it’s the only light armor with the Fortified mod (“Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.”). I think that’s the armor mod you’re already running, just in light armor. I don’t find 50 armor makes much difference, but the extra mobility really does. The recoil bonus is whatever, with that armor mod vs. bots the explosive resist is the real juice.

For clarity, the Fortified bonus to explosive resist doesn’t require you to crouch or go prone to get its effect, you only need to crouch to get the recoil bonus. With Fortified you can sprint around and get hit by a rocket, or run over a bot mine, and not die if you’ve got full health. There’s a separate bonus vs. explosive damage from crouching or going prone, but that’s universal and not tied to any armor mod.

everyone is getting there faster and killing things faster because they got there earlier

Could be because they were wearing light armor. Armor seems to provide a really poor rate of return in this game, but light armor’s bonuses to speed and stamina regen pay sizable dividends.

Adjudicator

My go-to primary vs. bots used to be the pre-nerf Slugger (RIP sweet prince), now it’s the JAR-5 Dominator. In both cases it was because the weapon could handle Devastators. If I run out of AC ammo while facing down Heavy and/or Rocket Devastators, being able to switch to a primary that can stagger and kill one can save me. JAR-5 does take some getting used to though. It’s 3rd-person handling is poor, but it’s tolerable in 1st-person so that’s generally what I use with that gun. The JAR-5 also has relatively slow bullet travel time that you have to account for. Now that I’m used to it though, I don’t find any other primary as effective vs. bots.

mortar sentry

I’ve never found the mortar sentry all that effective vs. bots, they don’t seem to clump up as much as bugs do. EMS Mortar can be a pretty good option for crowd control though. Personally I run laser (for major objectives or Eye of Sauron towers), Eagle Strike (for small bases and patrols) and Eagle 500 (mostly for tanks, walking factories; AC can take out tanks but oftem it’s just quicker to 500 it).

CountVon,
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He looks better in the right-hand photo because it’s heavily altered. The hairstyle actually appears to be (mostly?) original, but the skin tone was definitely changed. Here it is side by side with the original image (source):

https://sh.itjust.works/pictrs/image/ee44294d-8931-4fc5-9675-44242008de83.png

CountVon,
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Naw, the guy on the left is real and has a net worth of ~$165 billion dollars. The guy on the right is a digital creation. If money could make Zuckerberg look like the guy on the right, he probably would have done it already.

CountVon,
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Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased

Finally. Game is playable again.

CountVon,
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This story originally appeared on Ars Technica

Looks like you can read the article, without a paywall, here: arstechnica.com/…/am-radio-is-a-lifeline-lawmaker…

CountVon,
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Apparently some historians got so tired of keeping track of all the individual Ottoman genocides, massacres and pogroms that they’ve lumped them all together into the Late Ottoman genocides. To be fair though, that umbrella also includes plenty of Muslim populations getting much the same treatment in the Christian countries created as the Ottoman Empire contracted.

CountVon,
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“Pungent bouquet, with an earthy flavour.”

Good for cheese, depending on your tastes. Almost certainly bad in other contexts.

CountVon,
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Hey, leave Laura Palmer out of this, she’s been through enough already.

CountVon, (edited )
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Yep, that’s a huge nerf. I think that’s 8 seconds to charge now, which is an eternity in combat.

Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that’s still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don’t know how much hot and cold planets affect this if any.

I’d call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.

CountVon,
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Ohhhh, OK, that makes a ton more sense. I’ll test and update my original comment.

CountVon,
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Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.

Yesssss, I can finally stop climbing on resupply pods! The setting is called “Toggle Auto-Climb”, under Gameplay settings.

CountVon,
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Ahh, it’s not so bad, you can still drop a ship once every 18 seconds.

CountVon,
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I don’t believe the ricochet mechanic has changed. Bullets have the same chance of bouncing off armor and they’ll glance off in some variable direction, just as they did before the patch. What has changed is that it’s now possible for ricochets to damage you. Previously you couldn’t kill yourself with an unlucky ricochet that comes back and hits, now the friendly fire is enabled on your own projectiles. The patch note for this change was incredibly poorly worded, making it sound like ricochets would always come straight back at you. I played half a dozen games tonight, saw plenty of ricochets and didn’t have the misfortune of having one come back towards me. It could depend on individual weapons though, I saw one clip of a recoilless rocket round bouncing straight back from a Heavy Devastator shield and killing the Helldiver who fired it. Seemed… very not right, but I think you have to be pretty unlucky to experience a bad bounce that comes straight back and hits you.

CountVon,
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Looks like it now takes two AC rounds to kill a strider from the front, up from one pre-patch, or four shots from the Scorcher, up from two. This was with shots to the hip/groin area of the walker. Tolerable change IMO, Striders were made really trivial due to the numbers of ACs and Scorchers players were often bringing vs. bots. The AC in particular staggers the Strider badly, so while the first shot no longer kills the strider it will prevent it from shooting back before the kill shot lands.

CountVon,
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"Victory is reserved for those who are willing to climb a Supply Pod."

  • Sun Tzu, probably
CountVon, (edited )
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The plow. It allowed early river valley peoples to generate semi-reliable food surpluses, and those food surpluses triggered everything that came after. I can’t take credit for this argument, I first encountered it in this episode from the first season of Connections.

CountVon,
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Using separate binds doesn’t solve the issue though. I have Sprint bound to Press Shift and Climb bound to Press Space Bar, but I still auto-climb anything (including supply pods) when I’m sprinting. I’d give my left nut for an option to disable auto-climb when sprinting.

CountVon,
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Fractional shares are usually cashed out, though some brokerages will allow you to own a fraction of a share.

CountVon,
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This seems a lot more plausible to me. Exit wounds tend to be pretty gory.

CountVon,
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I’ve seen that a few times, each time when a friend loaded onto the super destroyer. In all cases it appeared to be a missing model or texture for one of their weapons.

https://sh.itjust.works/pictrs/image/f0d19528-3ced-4594-964a-01419c5dccf2.png

Might be coincidental, but I haven’t seen this since I started verifying game files after every patch. The H2 patch process has (or maybe had) a bad habit of leaving a couple corrupted files after patching.

CountVon,
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I think Joel took it personally, the new Major Order is to defend 10 (!!!) planets in five days:

https://sh.itjust.works/pictrs/image/303f1981-8753-4730-9a4e-8ded0e2d20b8.png

There are five planet defenses active right now, all currently failing.

CountVon,
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There is a Unicode Technical Standard for this, called the Unicode Collation Algorithm. Whether everyone uses it, I can’t say. As it says on the linked page:

Conformance to the Unicode Standard does not imply conformance to any UTS.

So in other words it’s possible to conform to the Unicode Standard without adhering to the Unicode Collation Algorithm.

whatever this is: ¦

That is the pipe symbol, or vertical bar. When it has a gap in the middle it may be known as the broken pipe symbol or broken bar. It’s considered the same symbol with or without the gap. Early terminals displayed it with a gap to make it distinguishable from lower-case L characters.

CountVon,
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Huh, that’s a mystery. Maybe it’s because I started at the common sample cap when the tier 4 upgrades unlocked. Or maybe you’ve got teammates (maybe randoms?) who are being lazy about common samples because they don’t need common samples. I normally extract with significantly more commons than rares, is that not the case for you?

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