MJBrune

@MJBrune@beehaw.org

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MJBrune,

Are you aware of remvideoarchive.com It sounds like yes, and you were taking their archive content and reuploading them. Their official YouTube channel is www.youtube.com/ where if yours was REMArchive, I don’t see how you’d be in the right. You were impersonating the YouTube channel tied to this fan group. Did you have any contact with this group?

MJBrune,

From the data you provided. I also put a qualifier on that which you cut out: “It sounds like” which means I am just working from the data you provided and the quick Google on the term you provided. The end result is that there seems to be another YouTube channel with an active website that is almost exactly the YouTube channel name you had. It seems like YouTube saw this and removed your channel as an imposter of theirs.

Did you know of this other channel? Did you have contact with them? Were you uploading content similar to theirs, potentially the same archive footage from different sources?

MJBrune,

They uploaded 2 months ago, so it feels recent enough to say they are active.

MJBrune,

I don’t feel like we can even place blame for this on YouTube because they are just dealing with the situation as they would thousands of other accounts flagged as imposters. It seems clear that they saw this information and maybe you were reported, maybe the automated system of “REMVideoArchive” vs “REMArchive” got triggered as too close and they picked the one with the most metrics/presence.

MJBrune,

Just what sounds like what happened from the data provided. I’m not saying they did or didn’t. I’m saying that’s what it sounds like to me.

Naughty Dog Cancels The Last of Us Online Multiplayer Game (www.gamingarcade.co.uk)

A recent announcement from game developer Naughty Dog has confirmed the cancellation of the highly anticipated multiplayer game based on The Last of Us. The cancellation comes after earlier reports of delays in the development of the project for the PlayStation 5.

MJBrune,

The comments over on Reddit a few days ago feel like there were a lot of people anticipating it: reddit.com/…/last_of_us_online_factions_officiall…

MJBrune,

Looks like for everything there is plugins and lsp support for. Like vsc but not Microsoft.

MJBrune,

You don’t see/experience Beehaw as more argumentative than Reddit? I’ve had a hard time staying with Lemmy/Beehaw because people seem to pop out of the woodwork to have exhaustive arguments. If I could share two experiences.

One was me asking a popular game developer how they wrote a shader for Unity so I could port it to Godot. I got a nice reply on how they did it and even a link to the Godot version someone else did. I even got other people thanking me for that comment and opening the conversation up. Another time I was explaining what that Starfield designer said on Twitter recently wasn’t terrible. I explained calmly and clearly the point of view of a game developer and got responses that either people didn’t see it that way or that they thought the designer still shouldn’t have said those words because of the marketing timing. Overall the exchanges were great and not only gave me a new perspective but made me feel like I opened other people’s eyes.

The other experience of someone telling me because I plan to vote for Biden that I support genocide and they won’t hear anything about how I don’t. Another great example is how people are defending pirating games from any level of game developer. Even in threads where I comment and explain that pirating hurts employees, people don’t even have a decent conversation about it. They just want to keep excusing their behavior without discussion.

Overall, it’s made me wonder how people are experiencing Beehaw and Lemmy. If for some reason I am the odd one out. With my two experiences, one on Reddit and one on Beehaw, I question if I am the problem because of the experiences on Beehaw/Lemmy but it’s still me at the root of the experience. So, I feel like I’ve done the leg work to rule myself out.

I think that Beehaw/Lemmy just attract a certain type of person that typically agrees with each other but Reddit is a mixing pot of a bunch of opinions that have interesting conversations. Reddit feels like what Beehaw was supposed to be. I wish we could ensure our culture on Beehaw reflects our ideals but it’s starting to feel like they don’t and won’t.

MJBrune, (edited )

They are the reason WotC canceled all those in-development d&d games a year and a half ago. All WOTC published games were canceled because their CEO passed away and they scrambled to find a new one. This new CEO saw all these in-development games and canceled them in an attempt to save money, and with the Dark Alliance game released the year before, they felt there was no recouping development costs.

Overall a huge bummer. I would have liked to play an immersive sim d&d game.

MJBrune,

Larian isn’t sharing it’s engine and I feel like even if it did, a lot of studios want the creativity of building their own thing. Not just another D&D crpg top-down isometric game. A lot of the D&D games in the works were unique and took interesting risks that might have paid off.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com)

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

MJBrune,

Ideally they didn’t have any crunch time.

MJBrune,

As Track said between their two comments.

  1. His message wasn’t misinterpreted, he just didn’t realize the actual problem.
  2. It gave people an excuse to keep generating CO2. So instead of slowing the generation of CO2 people just pushed the problem off as “we’ll plant more trees and that solves it!”
MJBrune,

Linux and F-Droid are neat and all but are almost zero users.

Linux makes up 3% of the desktop market share. You could count ChromeOS as another 3% but that’s pointless when using proton. You might as well use Gmail then.

F-Droid doesn’t provide any stats at all but almost no one even knows about F-Droid unless you are a massive privacy nerd. Even then at least those I talk to still use Google Play while understanding where their information is going rather than abandoning it entirely.

Proton is trying to be a mainstream solution to encrypted and privacy-focused email. Getting it on Windows, Mac, Android (Google Play), and iOS is far more important to them than getting it on F-Droid, the popular Linux repos, or anything else. For good reason, in my opinion, they are making a business.

MJBrune,

Privacy focused people use more often Linux

I question the validity of that. We don’t really have any stats on that and while at face value, logically it makes sense but a quick search of that exact phrase gives me recommendations for all 3 major desktop operating systems. Cyber Security Experts I would say are a great representative of privacy-focused people and here is a bunch of them saying they wouldn’t use Linux as the host OS: quora.com/Do-cyber-security-professionals-prefer-…

While anecdotal and thus can’t be confirmed one way or another that privacy-focused people use Linux, it creates enough of a question to outright dismiss taking the statement as pure fact just from the common sense argument.

Lastly, one thing we can do is extrapolate data. ProtonMail is a privacy-focused company with 70 million users. www.wired.com/…/proton-mail-calendar-drive-vpn/ So then if ProtonMail is privacy-focused and has 70 million users (far more than the amount of Linux users on Steam as a benchmark.) then why aren’t they putting out Linux desktop support or releasing their app on F-Droid. One could extrapolate that this company which is privacy-focused and has 70 million users still doesn’t see these things as important because they feel like they couldn’t get enough users from supporting these things.

Potentially though, it might be bad to assume Proton is acting towards its own userbase and maybe for some reason it’s actively acting against it. I feel like in that case, if I was a daily Linux user, I wouldn’t want to use proton.

MJBrune,

I feel like you are then gate-keeping the term privacy-focused to mean “You must use Linux otherwise you aren’t privacy-focused!” Either way, this points back to my original point. You need data to make this claim that more privacy-focused people use Linux. Otherwise, the opposite claim holds just as much water.

MJBrune,

gdscript is awesome but isn’t plug-and-play embed like Lua is. Here is an example of gdscript being pulled into another environment github.com/…/gdscript-online.github.io This kind of breaks your last bullet point though since it’s not as developed as it should be but still possible to actually embed.

angelscript is interesting www.angelcode.com/angelscript/ and hits all the points you made.

squirrel also is interesting and is lua inspired. squirrel-lang.org It’s fairly well used.

github.com/dbohdan/embedded-scripting-languages is a large list of embedded languages that should be easy enough to embed.

MJBrune,

It’s supposed to be modular and embeddable but they’ve not really focused on it.

MJBrune,

You can’t get access to the SDK without a license. A license takes moments to get but makes it so you can’t just pass it around. Unreal is the same way but they have plugins to add the SDK support for unreal

MJBrune,

Yes but also the barrier to entry on those sorts of hacks is very high. Every houses front door lock can be picked in the matter of minutes. The issue is that lots of people don’t have that skill.

Lastly there are heuristic anti cheat but that’s really only a catch all for inhuman inputs. Not a full solution.

MJBrune,

We’ve already established you have to trust the client to some extent in a typical game.

Also do you lock your front door despite people being able to lockpick it? Most people do because it raises the barrier to entry.

MJBrune,

Why should they. They are in the business if making innovative and interesting games. Not innovative hardware or dealing with 2% of the marketplace. They don’t even fully support Mac which has a larger market share. I can’t blame them for making their business one of reducing risks in underdeveloped areas.

MJBrune,

On the server side, you could check for abnormalities in a person’s stats, for example if they get >90% headshots, if they’re getting a lot of kills outside a weapon’s normal range, amount of time aiming at enemies through walls that they shouldn’t be able to see etc etc

That’s called heuristics and EAC does that as well. Why not do both?

Not saying there shouldn’t be any clientside anticheat at all but at the point of the anticheat putting itsself in kernel space it’s gone too far

Why? this isn’t the opinion of a lot of the players out there.

MJBrune,

Most people put security cameras in their homes despite them being able to be remotely hacked. Lots of people have an Alexa which could also be seen as letting a stranger in. A lot of people use tools that could be used to compromise their direct use but trust they don’t as for things like anti-cheat being malware. That’s all FUD. There has not been a single large anti-cheat company known to be sending unneeded or personalized user data.

MJBrune,

Valve pays 0 dollars for publishers to be exclusive to Steam.

Being on Steam has always been a benefit to publishers. Even in 2004, people wanted on the platform because it’s the platform that Half-Life 2 launched. That is a built-in install base that will have advertising right in their face about your game. Valve pays 0 dollars because Valve doesn’t have to pay money, they already have other ways of paying.

I never said any of them are any better, just because it’s industry standard doesn’t make it good. If you pay publishers to release games exclusively on your platform and you are not actively funding development you are anti-competitive in my eyes. (Also Stadia doesn’t exist anymore)

EA partnered with Valve to bring EA games to Steam. (techspot.com/…/82538-ea-confirms-rumors-partnersh…) This was a direct agreement made with Steam. Not only has money changed hands but Valve has adjusted their revenue rates to get people to release on their platform because of this. Steam has built-in exclusivity clauses. You can release on other platforms but you can’t price your game differently on other platforms. Additionally, if you have a store page on Steam, you must release it on Steam at the same time or sooner than everyone else. Valve does anti-competitive stuff like this all of the time. People just make excuses or accept it but this is Valve driving away competition.

Most of the time they try to snatch up games that are already finished or were already planning to release on Steam/GOG. Sometimes they even pull games from other stores (Rocket League and Fall Guys) after they released or just before they release (Metro). That’s not the practices of someone who wants to compete but someone who wants to get into the market by force without actively doing anything good for the industry.

You should look up where most of the Valve games come from. Counter-Strike, Dota 2, L4D, Portal, Team Fortress, etc were all game studios bought up and told they’d only get to make games for Valve. Remember In the Valley of Gods? en.wikipedia.org/wiki/Campo_Santo_(company) Valve bought the team under the promise they’d continue making a game and just put the dev team on Half-Life: Alyx. I’d say Valve is almost worse because they don’t make publishing deals, they’ll buy and adsorb you into their collective.

MJBrune,

The SWAT series was amazing but now I just look back at it as copaganda.

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