all-knight-party

@all-knight-party@kbin.cafe

video games and music sure are neat... i am currently "moving" this account to kbin.run

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all-knight-party,

I can scroll for hours on all or something, but when it comes to subbed magazines/communities I'm actually interested in, and then content within those I'm truly interested in engaging in, it gets trimmed down significantly

all-knight-party,

I call foul play, there was no "taking on" just "swimming near"

all-knight-party,

Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.

all-knight-party,

It's not always the best option, like if you wanna save your gold for the ship upgrades it'll eat a big chunk out of that, but you could totally keep your gear perks that way if you really like them, you can upgrade at 61, don't have to wait for 62

all-knight-party,

The ones that aren't timed (don't have the hourglass icons) are worth picking up because they're all just like "kill 20 Athenians", "sink 5 ships", basically shit you're already doing, so you just swing by, pick them up, and keep playing like you already were and randomly one will pop and you'll get fat XP for doing what you were doing already anyway, but that's only if you want the extra XP, it's totally unnecessary

all-knight-party,

Once you get the perks you want you totally can hold onto it. Every ten levels all of your perk and major attack stat bonuses on gear get more powerful, (but there's no stat bonus to upgrading before the 10 level threshold at all) even when you upgrade the same old gear you had, but it happens at the "first" level of each ten, so not at level 20, instead it's 21, 31, 41, etc.

Basically I've had the "same" gear for like 30 or 40 levels, now, just every time I hit the new stat range I go and upgrade all of it. It costs a shitload of gold, but aside from ship upgrades I don't have another major gold sink, so it's worth it to me, my perk loadout is extremely optimized for assassin damage, which is important for me since I'm basically playing it as an open world stealth game where I only fight if I get caught, I can one shot anyone I want, no exaggeration (using critical assassination when necessary).

The final ship upgrades are very expensive, yeah, just seems like they give you something to grind for if you get that far

all-knight-party,

Sorry, my intent was not to sound condescending, I was erring on the side that you weren't aware of the ways you could get around those issues in order to enjoy the parts you wanted to. Your criticisms are definitely valid, I would agree that even needing to know about the workarounds sort of proves that what was included wasn't an entirely cohesive and tight product to begin with, the way I played is not necessarily right or wrong, and neither is yours, it's just how I was able to mine the most enjoyment out of what was there.

My main idea is to not let someone see your comment and assume that that's how the game is and there's not another way to enjoy it or any clear ways to identify where content you'd want to play begins and ends, I was able to figure out and selective play the parts I enjoy, but even still there is content in that game that I skip because it's, definitively, not fun. Even still, it's become one of my favorite games of all time, but no one game is for everyone, thanks for the mature discussion, sincerely!

all-knight-party,

You didn't, I'm just saying that since there are many great switch games that run just fine it's not quite a hard pro and con situation where the switch experience is always so poor that it'd make the Deck a sheer upgrade worth the money.

Just depends on how much you value that performance, I'm able to get used to 30 FPS pretty decently, so the Switch is much better for me at the price point and ease of use, but I know there's definitely a contingent of players who really value performance and your comment comes into play for them.

all-knight-party,

Not every switch game runs poorly.

whats your unconcious sign that you really really like the game you are playing

So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...

all-knight-party,

When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward

all-knight-party,

It's part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it's about being able to make your own space to live in and feel like you made something neat.

I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.

I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at "home".

I'm glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.

all-knight-party,

Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you're locked to because any other ship not made to accommodate all of your crap and need for workstations won't do.

The pros are not purely creative, but that is a pro if you're into that. Every game has parts that some people will like and others won't like, just because you think sandbox elements have no point by definition doesn't mean someone like me won't enjoy noodling around in Garry's Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.

all-knight-party,

I assume whatever wizardry is going on with the auto placement of ladders and doors gets much more complicated if you were allowed to flip them, but I agree, it really sucks being pretty heavily led to make long ass ships because making them wide is not as natural or means using multiple smaller habs instead

all-knight-party,

I'd really prefer being able to load into your ship interior during construction and marking ladder or door points that way, but having the ability to do it from the exterior view would be handy too. I'd assume the ability to move facilities within a hab would also be extremely useful so you didn't have to choose between losing a workbench or putting a door where you want it.

It's just difficult to imagine what it's like walking through your ship and just how far it feels to walk certain distances.

What have you guys *not* seen yet that you hope is in the game? (kbin.cafe)

For me, I'm really hoping for ocean biomes/planets and large waterfalls and rivers. With the ability to make bases on any planet Id really love maximum biome diversity so I can fly around and pick a best vacation home, but so far the generation of the planets looks to not have too much verticality and I haven't seen more water...

Starfield players are being haunted by asteroids (www.rockpapershotgun.com)

Over the weekend, Starfield players began to share reports of a strange paranormal infestation. There are asteroids in the game that, for reasons known only to gods and/or programmers, follow you from orbit to orbit, flying eerily in formation with your ship, and sometimes even accompanying you to a planet's surface. "In one of...

all-knight-party,

My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.

Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them

all-knight-party,

Goddamn, yeah. I dont play a lot of competitive multiplayer, but I actually was decent at tribes ascend. I remember in whichever game mode where you have to hold the flag for as long as possible I was pretty decent. I wasn't great at shooting people, but once I got that flag I could skate so fast it was tough for people to catch me.

Simply nothing like it nowadays.

all-knight-party,

I think when a new post is posted and it hits the front page it bumps all the other posts back by that many, which will make them get bumped from the end of one page into the beginning of the next

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