@aras@mastodon.gamedev.place
@aras@mastodon.gamedev.place avatar

aras

@aras@mastodon.gamedev.place

Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

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playdate, to random
@playdate@panic.com avatar

🎺 We did it. We shipped over 70,000 Playdate pre-orders. We're all caught up. And that means…

Playdates are NOW IN STOCK and READY TO SHIP. Place an order right now, and your Playdate will go out the door in just a few days.

Head on over to https://shop.play.date ➡️

c0de517e, to random
@c0de517e@mastodon.gamedev.place avatar

The moment y'all were waiting for is now... REAC 2024 submission page is open! https://enginearchitecture.realtimerendering.com/2024.htm Send us your talk proposals and please RT!

aras, to blender
@aras@mastodon.gamedev.place avatar

So! For two months by now, I've been part-time tinkering with video sequence editor. Now that Blender 4.1 is feature-complete, here's wot I managed to sneak in: https://aras-p.info/blog/2024/02/06/I-accidentally-Blender-VSE/

Let's see what other ruckus I can cause within the sequencer for the next release.

zeux,
@zeux@mastodon.gamedev.place avatar

@aras Thanks for the writeup!

It's funny how often you hear something along the lines of "$X is so broken, surely the company $Y with their massive $Z resources could fix this!"

... but actually no, they couldn't, due to a host of various issues but in part because $Z.

JonasD, to random

My first pull request was merged into Blender and it's now part of Blender 4.1:
I updated the vectorscope design in the image editor to make it look a lot nicer.
https://projects.blender.org/blender/blender/pulls/116974

xoofx, to dotnet
@xoofx@mastodon.social avatar

Heya! 🥳 Just released TurboXml https://github.com/xoofx/TurboXml a .NET library that provides a SAX like XML parser that can parse small to large XML documents with zero allocations (apart for an internal buffer that is pooled) and is able to accelerate its parsing with SIMD! 🚀

I can now continue my prototype of rendering some SVG by using this library 😅

castano, to random
@castano@mastodon.gamedev.place avatar

I'm excited to announce that Spark 1.0 is finally out!

https://ludicon.com/spark/

Spark is the culmination of over a year of dedicated research and development, built upon a solid foundation of years of experience in GPU compression technology.

What sets Spark apart?

maxliani, to random

Amazon delivery arrived, apparently it got shipped as a 2-level BVH.

NOTimothyLottes, to random
@NOTimothyLottes@mastodon.gamedev.place avatar

One unfortunate part of being included in latest round of Unity layoffs is that STP likely will stay at it's current pre-release beta state:

https://raw.githubusercontent.com/Unity-Technologies/Graphics/master/Packages/com.unity.render-pipelines.core/Runtime/STP/Stp.hlsl

No way for me to finish up the polish that all TAAs need as they get included in real content.

If you look at the amazing work NVIDIA did in the evolution of DLSS2 from first release to today, probably get a good idea of what I'm talking about.

EricLasota, to random

I'm working on a new GPU compute lossless decompressor based on Zstandard, recently moved it to its own repo:

https://github.com/elasota/gstd

(On pause until I finish an April Fools Day project though.)

"How is this better than GDEFLATE?":

  • Better compression ratios.
  • Because it uses a transcoder, it's as good as the best third-party Zstd compressor you can find.
  • In the future: Dictionary compression.

This also involved some innovations on FSE to make fast FSE table construction on GPU possible.

mdiluz, to random
@mdiluz@mastodon.gamedev.place avatar

Finally self hosted my blog, so felt inspired to put together another post.

This time it's fleshing out a nerdy list I'd maintained in my notes for a while.

https://blog.mdiluz.io/posts/programming-principles/

solidangle, to random
@solidangle@mastodon.gamedev.place avatar

Disbelief is growing! We have a number of openings

Technical Artist
Programmer
Jr Programmer
Operations Coordinator

Come join us!

https://disbelief.com/careers

sschoener, to random
@sschoener@mastodon.gamedev.place avatar

How I tried (and failed) to determine how much memory is in use from within a Windows docker container
https://blog.s-schoener.com/2024-02-01-ooms/

aras, to random
@aras@mastodon.gamedev.place avatar

Ever get a feeling like you spend a week reading upon and trying out various clever solutions to a problem, and they are all complex and messy? And then do the stupidest simple thing possible in an hour instead, and it actually works well?

Yeah, me neither. 😭

artificialmind,
@artificialmind@fosstodon.org avatar

@aras to be fair, these things are quite often in Pascal's "If I Had More Time, I Would Have Written a Shorter Letter" kind of space.

I'm pretty sure software engineer skill progression is: simple thing that doesn't work, complex thing that does work, simple thing that does work.

artificialmind,
@artificialmind@fosstodon.org avatar

@aras and the elusive Tier 4: no simple thing works so it has to be a complex solution. Much heated discussion is in Tier 2 situations where people think they are in a Tier 4 scenario. The other way also exists: folks defending a Tier 4 solution against people thinking they have to shut down a Tier 2 solution against their Tier 3 while missing their proposal is Tier 1.

Ok that got confusing fast. Good Tier 4 examples are Unicode and Timezones.

regehr, to random
@regehr@mastodon.social avatar

random thing that sometimes bothers me: why do we talk about this "as-if" rule for C? other programming languages don't seem to feel to need to say that the compiler can make changes to the generated code, when these do not affect its observable behavior, why is this banal thing called out in C?

rygorous,
@rygorous@mastodon.gamedev.place avatar

@regehr @Paxxi @steve here's your sad fact for the day:

we ultimately just want things to be simple, easy and reliable and the universe takes personal offense at each of those demands, at every scale

vvuk, to random

Super happy that we've shipped 1.0 of Unity's visionOS support, including support for building mixed reality content!

I've sent the past few years working on this, and it's really gratifying to see people already creating some amazing content. We've also built some amazing underlying tech in PolySpatial that's going to enable some really cool things for Unity.

More visionOS info in the blog: https://blog.unity.com/engine-platform/spatial-apps-for-apple-vision-pro

msinilo, to random
@msinilo@mastodon.gamedev.place avatar

Dear ImGui is awesome but in terms of LOC/usefulness https://github.com/mattconte/tlsf might be the best open source project ever released

chipsandcheese, to random
@chipsandcheese@techhub.social avatar

Hello you fine Internet folks,

Today's article is on the LLVM changes that AMD has made for their upcoming RDNA4 architecture including the reworking of the memory dependency handling scheme, better software prefetch, and more.

Hope y'all enjoy!

https://chipsandcheese.com/2024/01/28/examining-amds-rdna-4-changes-in-llvm/

xoofx, to random
@xoofx@mastodon.social avatar
dneto, to random
@dneto@mastodon.gamedev.place avatar

Vulkan shader maximal reconvergence extension has been released.

This is a deeply technical issue. But your intuition about how subgroups work is wrong.
This cuts across APIs, but Vulkan is doing something about it.

https://www.khronos.org/blog/khronos-releases-maximal-reconvergence-and-quad-control-extensions-for-vulkan-and-spir-v

llb, to demoscene

I'm thrilled to share a personal project – the creation of an animated movie (a demoscene demo) in just 8kB.

https://www.ctrl-alt-test.fr/2024/how-we-made-an-animated-movie-in-8kb/

The project was completed last year, but I wanted to write a full blog post to better explain what it is exactly and how it works.

Join me on this technical adventure where creativity meets constraints, and explore some fascinating demoscene techniques.

It's also trending on HackerNews. In case you want to discuss it there: https://news.ycombinator.com/item?id=39121101

xoofx, to random
@xoofx@mastodon.social avatar

Article about "How we made an animated movie in 8kB" https://www.ctrl-alt-test.fr/2024/how-we-made-an-animated-movie-in-8kb/ by LLB from Ctrl-Alt-Test 🐑

BartWronski, to random
@BartWronski@mastodon.gamedev.place avatar

New blog post: https://bartwronski.com/2024/01/22/how-i-use-chatgpt-daily-scientist-coder-perspective/
"How I use ChatGPT daily (scientist/coder perspective)."

I recommend it to anyone working with technology, but especially if you think that LLMs are "useless" and are open-minded to see how they can be helpful, delightful, and playful.

raph, to webgpu
@raph@mastodon.online avatar

An update on my exploration into GPU sorting, particularly a fast algorithm that can be ported to . There's a lot of really cool work going on in the space. I've created a page on the Linebender wiki that has a survey of papers, resources, and implementations: https://linebender.org/wiki/gpu/sorting/

I think it's a reasonably good snapshot of the current state, and hope to update it as things progress. Also contributors welcome! Should be useful to people doing Gaussian splatting in particular.

catandgirl, to random
@catandgirl@socel.net avatar

On being listed in the court document of artists whose work was used to train Midjourney with 4,000 of my closest friends and Willem De Kooning (1/3)

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