Just some guy. Game developer for 20+ years. Follow for free gamedev mentoring and tips. Prev CCP, Linden Lab, Google, now CEO & co-founder of http://dotbigbang.com he/him ❤️ #webgl#webgpu#wasm#gamedev#v8
In the talk, we showed a lot of examples of how Google uses #Wasm in its products, creates tooling for Wasm, and contributes to Wasm's standardization.
For questions, catch either of us at the #wasmIO conference.
I think I've over engineered my rpg engine. There are 5 ways to start a quest dialog with an npc when there really needs to be 2. Over time I've realized I only need 2, but 3 others remain for historical reasons. I've failed to follow the advice of when your prototype is done, start over with a clean codebase.
I just finally deployed something I've been working on for a few weeks now: a feed of my writing, posting, reading, and other various activity that lives on my website at https://www.mollywhite.net/feed!
I've admired the POSSE (https://indieweb.org/POSSE; "Publish [on your] Own Site, Syndicate Elsewhere") model for a long time, but only finally found the time and energy to put something together that I'm actually happy with.
@molly0xfff One question: How does it post to Twitter/Mastodon/Bluesky? It looks like it's splitting longer posts across Tweets, but does it use the public Twitter API?
@demofox Hey! I vaguely remember a post somewhere about using a blue noise (or similar) texture to do poisson disc sampling/placement of things. I know this is super vague! Do you have any idea what I'm on about?
I've always wanted to organize a game jam where everyone hikes into the mountains and they have to develop their game using only the power in their laptop. I'll bring the S'mores. Who's in?
If anyone is interested in meeting up for some free in-person mentoring, I'll be at GDC. I did it last year and it was very successful! We always meet outside in Yerba Buena gardens or another public place. Lemme know in DMs if you're interested!