@ramin_hal9001 yep, that's one of the next things I need to add. It's a pretty dumb language but it at least makes you feel like you're writing code :)
@Alexjgriffith yeah, I was actually surprised about that and started trying to make the game UI a bit more responsive. With a couple more media query tweaks I think it will be rather playable on mobile!
Definitely feels like time to start porting my game engine "substratic" to Hoot so that I don't have to write so much code from scratch for the next jam!
@Jlicht If you set up the home-pipewire-service, it should work without extra configuration. To use it with JACK-aware apps, run them with 'pw-jack' from the pipewire package and it will set up the target program's environment to use Pipewire as the JACK server!
Streaming Day 4 of my Spring Lisp Game Jam project right now!
Today I'll start implementing a minimal, Scheme-like scripting language for the monsters in the game. We'll finally start to see it become somewhat playable!
@pervognsen@unormal MDK2 was much more approachable and the graphics were a lot better. The first MDK was so alien, both in style and gameplay. It's almost like Cruelty Squad
To anyone writing programs in #Scheme right now, this is just a reminder that you can search through a huge cluster of Scheme libraries indexed by procedure name, including all SRFIs, at the https://index.scheme.org/ website. If you need code to do something, try searching by keyword to see if someone has already written it. Most APIs listed there even have Haskell-like types and are tagged as "pure" if they are pure.