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dcfedor, to gamedev
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The artist we're working with on some sprites suggested we try adding shadows near walls to help distinguish them spatially.

So we're experimenting with an ambient occlusion (shadows in corners) shader in Ostranauts!

This pair of images shows the effect on vs. off.

Screenshot of the Testudo Dream ship interior in Ostranauts, with no ambient occlusion (as the game renders it now).

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@dcfedor it does look better with it 👍

dcfedor, to gamedev
@dcfedor@mastodon.social avatar
dcfedor,
@dcfedor@mastodon.social avatar

@nyrath As per standard 80s sci fi set design, all decks are metal grills, for easier clean up :P

SkipHuffman,
@SkipHuffman@astrodon.social avatar

@nyrath @dcfedor improves air circulation

dcfedor, to pixelart
@dcfedor@mastodon.social avatar

Hey Folks!

My name's Daniel Fedor, but I go by dcfedor on most channels. I'm the founder of Blue Bottle Games, LLC, and the main developer on:

Ostranauts - https://store.steampowered.com/app/1022980/Ostranauts/
NEO Scavenger - https://store.steampowered.com/app/248860/NEO_Scavenger/

Prior to that, I did mostly tech art at BioWare during the Dragon Age: Origins, DA2, and ME3 times.

Here for the niche, low-stress and sci-fi posts and banter.

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