dcfedor,
@dcfedor@mastodon.social avatar

The artist we're working with on some sprites suggested we try adding shadows near walls to help distinguish them spatially.

So we're experimenting with an ambient occlusion (shadows in corners) shader in Ostranauts!

This pair of images shows the effect on vs. off.

Screenshot of the Testudo Dream ship interior in Ostranauts, with no ambient occlusion (as the game renders it now).

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@dcfedor it does look better with it 👍

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